Captain-B

IL
204 matches tracked
ELO
2,949
Peak across the last 204 matches: 3,058
Rank EU ▼ 558 places
#9,324 #34 in IL
30 days · before #8,766 · best #8,766
Last updated:

How does Captain-B play?

K/R 0.67 ADR 73.6 from 204 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 26%−13 pp better than 4%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 22%+11 pp better than 88%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 2.7%−1.4 pp better than 3%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 26x 4K, 0 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.300.00 level
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 72.9, ELO at 3,005
▼ Got worse
K/R −0.06, Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72).

Patterns

From the last 204 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −184 ELO
50 matches · 50% wins
On Inferno −10 ELO
25 matches · 60% wins
On Fridays −42 ELO, win rate 40%

Captain-B loses the most ELO on Dust 2: −184 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 76%
0.68 better than 22%
72.5 better than 12%
-
51% of 320 duels better than 47%
33% of 46 situations better than 35%
Dust 250
50% better than 41%
0.68 better than 21%
76.2 better than 26%
-
52% of 233 duels better than 54%
37% of 38 situations better than 47%
Cache31
45% -
0.66 -
72.0 -
-
47% of 140 duels -
19% of 27 situations -
Inferno25
60% better than 64%
0.67 better than 15%
75.0 better than 19%
-
46% of 101 duels better than 19%
38% of 8 situations better than 46%
Nuke15
27% better than 2%
0.65 better than 11%
72.3 better than 12%
-
44% of 59 duels better than 13%
27% of 11 situations better than 26%

Compared with players on the same level who have at least 15 matches on the map.

How Captain-B plays

Most room to improve: Rounds with 3K at 2.7%. That is better than only 3% of players on level 10. On average 15.0 kills per match, 48% of them headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 154 matches with detailed stats: 26 4Ks and 0 aces. Captain-B loses the most ELO on Dust 2 (−184 ELO, win rate 50%). Things go best on Mirage (+39 ELO, win rate 59%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.06, Win rate −5 pp. Unchanged in recent months: ADR at 72.9, ELO at 3,005.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.