CaptFiddle

PH
153 matches tracked 40 matches in 30 days
ELO ▼ 254
2,092
30-day peak: 2,346
Rank NA ▼ 1,792 places
#5,779 #29 in PH
30 days · before #3,987 · best #3,987
Last updated:

How does CaptFiddle play?

Rating 1.00 (from 108 matches) K/R 0.75 ADR 80.2 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 108 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 44%−7 pp better than 5%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 4%−7 pp better than 25%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.2 pp better than 52%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 16x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.37+0.07 better than 71%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,191
▼ Got worse
K/R −0.14, ADR −12.7, Headshots −2 pp, Win rate −17 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.72 (at the start 0.86).

Patterns

From the last 148 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −73 ELO
55 matches · 56% wins
On Dust 2 −25 ELO
29 matches · 45% wins
On Tuesdays −100 ELO, win rate 30%

CaptFiddle loses the most ELO on Mirage: −73 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
56% better than 67%
0.75 better than 53%
80.8 better than 49%
1.03 better than 48%
46% of 217 duels better than 20%
48% of 23 situations better than 78%
Dust 229
45% better than 25%
0.76 better than 58%
81.8 better than 54%
1.02 better than 43%
50% of 116 duels better than 41%
37% of 19 situations better than 47%
Anubis17
47% better than 29%
0.73 better than 43%
77.5 better than 29%
0.98-
41% of 63 duels better than 5%
50% of 10 situations better than 79%
Cache15
47% -
0.73 -
84.6 -
0.97-
54% of 59 duels -
56% of 9 situations -
Ancient13
46% -
0.72 -
74.8 -
0.83-
42% of 59 duels -
40% of 10 situations -
Nuke11
45% -
0.76 -
81.5 -
1.06-
49% of 43 duels -
43% of 7 situations -
Inferno8
63% -
0.79 -
75.2 -
1.05-
41% of 27 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CaptFiddle plays

Across 148 matches CaptFiddle averages K/R 0.75 and ADR 80.2; the rating across the 108 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 45%. That is better than 83% of players on level 10. Most room to improve: Opening duels won at 44%. That is better than only 5% of players on level 10. On average 17.0 kills per match, 52% of them headshots. The strongest map is Mirage with a 56% win rate in 55 matches. In 36 of 108 matches the rating was 1.10 or higher (33%), in 39 it was below 0.90. In 109 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. CaptFiddle loses the most ELO on Mirage (−73 ELO, win rate 56%). Things go best in match 3 of the day (−50 ELO, win rate 63%). Got weaker: K/R −0.14, ADR −12.7, Headshots −2 pp, Win rate −17 pp. Unchanged in recent months: ELO at 2,191. Last 30 days: 40 matches, win rate 43%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.