Capelzeraa

Brazil
On FACEIT since 2016 139 matches tracked 59 matches in 30 days
Last updated:

How does Capelzeraa play?

Rating 0.99 (from 74 matches) K/R 0.72 ADR 79.4 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 74 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 49%−1 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 44%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.1−0.5 better than 8%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 55%
AWP share of kills 10%−1 pp better than 56%
K/D 0.97−0.03 better than 32%
Pistol kills per match 3.1
Knife kills 7 in 139 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.3%−1.8 pp better than 6%
Rounds with 3K 4.2%+0.3 pp better than 60%
MVPs per match 2.30.0 level
4Ks and aces 21x 4K, 6 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 35%
Utility damage per round 4.1−0.2 better than 49%
Enemies flashed per round 0.14−0.14 better than 13%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +13 pp, ELO +192
= Stayed the same
K/R at 0.72, ADR at 79.4
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.69).

Patterns

From the last 139 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −50 ELO
28 matches · 39% wins
On Anubis −20 ELO
25 matches · 48% wins
Between 6:00 and 12:00 −17 ELO, win rate 47%
On Sundays −41 ELO, win rate 32%

Capelzeraa loses the most ELO on Inferno: −50 ELO, 39% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Highest rating in a match: 2.70 · Anubis
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
62% better than 86%
0.74 better than 54%
81.2 better than 55%
1.03 level
48% of 208 duels better than 36%
42% of 19 situations better than 60%
Inferno28
39% better than 10%
0.69 better than 30%
80.0 better than 48%
0.82-
51% of 110 duels better than 44%
83% of 6 situations better than 99%
Anubis25
48% better than 41%
0.77 better than 70%
81.9 better than 59%
1.05-
48% of 118 duels better than 36%
23% of 13 situations better than 19%
Cache16
44% -
0.65 -
71.2 -
0.87-
54% of 83 duels -
17% of 6 situations -
Ancient14
64% -
0.74 -
81.6 -
1.01-
51% of 71 duels -
33% of 6 situations -
Mirage11
45% -
0.69 -
74.7 -
1.11-
37% of 46 duels -
25% of 4 situations -
Nuke3
67% -
0.73 -
76.7 -
1.06-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Capelzeraa plays

Across 139 matches Capelzeraa averages K/R 0.72 and ADR 79.4; the rating across the 74 rated matches is 0.99. Biggest strength: Rounds with first kill at 12%. That is better than 77% of players on level 9. On average 15.6 kills per match, 49% of them headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 27 of 74 matches the rating was 1.10 or higher (36%), in 31 it was below 0.90. In 117 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: October 2026 at 1.00. Capelzeraa loses the most ELO on Inferno (−50 ELO, win rate 39%). Things go best in match 3 of the day (±0 ELO, win rate 65%). Improved over the last three months: Win rate +13 pp, ELO +192. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, ADR at 79.4. Last 30 days: 59 matches, win rate 56%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.