Cane666

Italy
22 matches tracked
Last updated:

How does Cane666 play?

Rating 0.92 (from 1 matches) K/R 0.70 ADR 79.9 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.92
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. More first kills per match than the level 5 average.
ClutcherEntry
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Opening

The first duels of the round
Rounds with first kill 15% no comparison
Opening duels won 71% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 5.0 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 32%−12 pp better than 2%
AWP share of kills 9% no comparison
K/D 1.02+0.05 better than 76%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 23.5% no comparison
Rounds with 3K 0.0% no comparison
MVPs per match 1.8−0.3 better than 17%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41% no comparison
Utility damage per round 7.2 no comparison
Enemies flashed per round 0.24 no comparison
Rounds with a death 68%−5.0 pp better than 96%

Patterns

From the last 22 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Mirage
  2. Highest rating in a match: 0.92 · Mirage
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
43% –
0.66 –
77.0 –
-
60% of 20 duels –
40% of 5 situations –
Anubis3
33% –
0.68 –
80.3 –
-
60% of 10 duels –
50% of 2 situations –
Inferno3
67% –
0.82 –
91.2 –
-
56% of 9 duels –
75% of 4 situations –
Nuke3
67% –
0.93 –
96.4 –
-
40% of 10 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Cane666 plays

Across 22 matches Cane666 averages K/R 0.70 and ADR 79.9; the rating across the 1 rated matches is 0.92. Biggest strength: Rounds with a death at 68%. That is better than 96% of players on level 5. Most room to improve: Headshot rate at 32%. That is better than only 2% of players on level 5. On average 15.4 kills per match, 32% of them headshots. In 1 matches with detailed stats: 0 4Ks and 0 aces. Last 30 days: 1 matches, win rate 100%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.