CamposZ

Spain
193 matches tracked 63 matches in 30 days
Last updated:

How does CamposZ play?

Rating 1.02 K/R 0.73 ADR 79.3 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 92%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.7
Knife kills 2 in 193 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 34x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 69%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 43%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether CamposZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
22 matches · 41% win rate
On Dust 2 −39 ELO
49 matches · 53% win rate
On Sundays −59 ELO, win rate 45%

CamposZ loses the most ELO on Mirage: −56 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.03 · Anubis

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 56%
0.72 better than 41%
78.0 better than 37%
1.01 better than 43%
49% of 211 duels better than 41%
41% of 27 situations better than 60%
Inferno43
56% better than 56%
0.75 better than 63%
82.9 better than 65%
1.08 better than 69%
52% of 216 duels right on the average
36% of 22 situations better than 48%
Cache26
58% -
0.74 -
78.1 -
1.08-
43% of 101 duels -
45% of 20 situations -
Mirage22
41% better than 15%
0.70 better than 30%
78.5 better than 39%
0.94 better than 20%
44% of 102 duels better than 14%
28% of 18 situations better than 21%
Anubis18
44% better than 25%
0.76 better than 60%
83.7 better than 66%
1.07 better than 64%
54% of 82 duels better than 63%
60% of 10 situations better than 91%
Ancient16
38% better than 10%
0.66 better than 14%
70.2 better than 6%
0.90 better than 11%
39% of 71 duels better than 4%
30% of 10 situations better than 29%
Nuke16
44% better than 14%
0.71 better than 31%
78.3 better than 33%
0.99 better than 32%
54% of 68 duels better than 61%
40% of 15 situations better than 53%
Overpass3
67% -
0.86 -
91.6 -
1.18-
59% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How CamposZ plays

Across 193 matches CamposZ averages K/R 0.73, ADR 79.3 and a rating of 1.02. Biggest strength: Headshot rate at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Cache with a 58% win rate in 26 matches. In 74 of 193 matches the rating was 1.10 or higher (38%), in 67 it was below 0.90. In 183 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. CamposZ loses the most ELO on Mirage (−56 ELO, win rate 41%). Things go best on Inferno (+63 ELO, win rate 56%). Match no. 1 of the day goes best: 58% win rate, +11 ELO. Last 30 days: 63 matches, win rate 52%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.