Cabriolet666

VN
75 matches tracked
Last updated:

How does Cabriolet666 play?

Rating 0.90 (from 25 matches) K/R 0.69 ADR 75.0 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 4% normal 0.90 to 1.09 32% weak 0.75 to 0.89 28% very weak below 0.75 24%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Cabriolet666 wins 44 of 100 opening duels. 7 percentage points below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 44%−7 pp better than 5%

Clutch

Average
Last one alive

Cabriolet666 wins 8 of 100 1v2s. 13 percentage points below the level 10 average (21%).

Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 8%−13 pp better than 1%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.95 kills per death. 0.09 below the level 10 average (1.04).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 12%+1 pp better than 62%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.9
Knife kills 2 in 75 matches

Impact

Weakness
Damage and big rounds

Cabriolet666 gets exactly 3 kills in 2.0 of 100 rounds. 2.1 percentage points below the level 10 average (4.1%).

2K rounds 13.0%−0.4 pp better than 36%
3K rounds 2.0%−2.1 pp better than 1%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 2x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 3.2 utility damage per round from HEs and mollies. 0.9 below the level 10 average (4.1).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.37+0.07 better than 71%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 75.9
▼ Got worse
K/R −0.04, Win rate −6 pp, ELO −54

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). 0.08 below the level 10 average (0.74).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −20 ELO
24 matches · 33% win rate
On Dust 2 −6 ELO
22 matches · 55% win rate

Cabriolet666 loses the most ELO from match 5 of the day: −20 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.45 · Vertigo
  2. Most kills in a match: 28 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
55% better than 60%
0.69 better than 25%
76.1 better than 24%
0.91-
53% of 87 duels better than 60%
7% of 14 situations better than 1%
Mirage22
50% better than 42%
0.71 better than 33%
77.9 better than 33%
1.02-
53% of 83 duels better than 59%
38% of 16 situations on par
Ancient12
58% -
0.63 -
67.0 -
0.83-
44% of 50 duels -
33% of 9 situations -
Anubis10
40% -
0.65 -
72.7 -
0.80-
45% of 40 duels -
45% of 11 situations -
Nuke4
25% -
0.76 -
83.0 -
0.57-
44% of 9 duels -
0% of 4 situations -
Inferno3
33% -
0.61 -
68.1 -
0.87-
56% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cabriolet666 plays

Across 75 matches Cabriolet666 averages K/R 0.69 and ADR 75.0; the rating across the 25 rated matches is 0.90. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 10 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 4 of 25 matches the rating was 1.10 or higher (16%), in 13 it was below 0.90. In 25 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. Cabriolet666 loses the most ELO from match 5 of the day (−20 ELO, win rate 33%). Things go best on Mirage (+53 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Win rate −6 pp, ELO −54. Unchanged in recent months: ADR at 75.9. Last 30 days: 5 matches, win rate 60%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.