Ca1M-333
Name history of Ca1M-333
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Ca1M-333 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 1,203 players on level 7, each player over up to their last 100 matches.
Opening
AverageCa1M-333 gets the first kill in 7 of 100 rounds. 3 percentage points below the level 7 average (10%).
Clutch
AverageCa1M-333 wins 48 of 100 1v1s. 9 percentage points above the level 7 average (39%).
Weapons and aim
Average41 of 100 kills by Ca1M-333 are headshots. 5 percentage points below the level 7 average (46%).
Impact
WeaknessCa1M-333 gets exactly 3 kills in 3.0 of 100 rounds. 0.9 percentage points below the level 7 average (3.9%).
Utility and deaths
Average24 of 100 nades by Ca1M-333 deal damage or blind an enemy. 11 percentage points below the level 7 average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.67 (at the start 0.79). 0.05 below the level 7 average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94.
Damage per round (ADR)
Best month: July 2026 with 82.8. Last 3 months: 70.8 (at the start 82.8). 8.8 below the level 7 average (79.6).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 40% (at the start 43%). 6 percentage points below the level 7 average (46%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 54% (at the start 52%). 2 percentage points above the level 7 average (52%).
Best month: August 2026 with 1,503. Last 3 months: 1,406 (at the start 1,289).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ca1M-333 loses the most ELO on Mirage: −58 ELO, 57% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Mirage
- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 37 · Inferno
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ca1M-333 plays
Across 130 matches Ca1M-333 averages K/R 0.71 and ADR 75.3; the rating across the 73 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 7 players. Most room to improve: Utility hit rate at 24%, better than only 4% of level 7 players. Averages 15.3 kills per match with 41% headshots. The strongest map is Mirage with a 57% win rate in 49 matches. In 16 of 73 matches the rating was 1.10 or higher (22%), in 35 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. Ca1M-333 loses the most ELO on Mirage (−58 ELO, win rate 57%). Things go best on Dust 2 (+2 ELO, win rate 56%). Improved over the last three months: ELO +117. Got weaker: K/R −0.12, ADR −12.0, Headshots −3 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 22 matches, win rate 45%, net ELO −57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.