CUUMEE

Ukraine
246 matches tracked 51 matches in 30 days
ELO ▲ 61
2,898
30-day peak: 2,957
Rank EU ▼ 2,115 places
#11,735
UA #617 in UA
30 days · prev. #9,620 · best #9,620
Last updated:

How does CUUMEE play?

Rating 1.02 K/R 0.73 ADR 83.1 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 246 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.0
Knife kills 1 in 246 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so slightly above the average (4.3%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 38%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 42x 4K, 2 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.5+1.5 · Ø 4.0 better than 87%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 92%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.16, Rating +0.22, ADR +12.6
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.61). Just above the average (0.75).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −166 ELO
47 matches · 43% win rate
On Ancient −84 ELO
58 matches · 55% win rate
On Tuesdays −60 ELO, win rate 38%

CUUMEE loses the most ELO in match 1 of the day: −166 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
46% better than 20%
0.71 better than 28%
79.8 better than 38%
0.98 better than 24%
51% of 329 duels better than 42%
45% of 44 situations better than 70%
Ancient58
55% better than 54%
0.74 better than 41%
85.2 better than 64%
1.04 better than 46%
48% of 211 duels better than 26%
31% of 35 situations better than 32%
Dust 252
50% better than 37%
0.73 better than 38%
81.7 better than 50%
1.01 better than 32%
53% of 193 duels better than 56%
32% of 22 situations better than 31%
Nuke34
56% right on the average
0.77 right on the average
86.1 better than 67%
1.08 right on the average
61% of 118 duels better than 87%
40% of 25 situations right on the average
Cache13
62% -
0.82 -
94.5 -
1.20-
60% of 48 duels -
22% of 9 situations -
Anubis10
50% -
0.63 -
77.3 -
0.86-
56% of 48 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CUUMEE plays

Across 246 matches CUUMEE averages K/R 0.73, ADR 83.1 and a rating of 1.02. Biggest strength: Utility damage per round at 5.5, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 99 of 246 matches the rating was 1.10 or higher (40%), in 92 it was below 0.90. In 184 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. CUUMEE loses the most ELO in match 1 of the day (−166 ELO, win rate 43%). Things go best in match 3 of the day (+61 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +61 ELO. Improved over the last three months: K/R +0.16, Rating +0.22, ADR +12.6. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 51 matches, win rate 53%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.