CUORE-

Turkey
On FACEIT since 2018 330 matches tracked 92 matches in 30 days
Last updated:

How does CUORE- play?

Rating 1.03 (from 324 matches) K/R 0.72 ADR 78.0 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 324 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.07+0.04 · Ø 1.03 better than 57%
Pistol kills per match 2.9
Knife kills 1 in 330 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 55%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 34x 4K, 1 ace in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 91%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.16, ADR +6.4
= Stayed the same
Headshots at 53%, Win rate at 48%
▼ Got worse
ELO −89

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.65). Just below the average (0.74).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −179 ELO
60 matches · 45% win rate
In match 2 of the day −178 ELO
57 matches · 42% win rate
Between 18:00 and 24:00 −323 ELO, win rate 42%
On Tuesdays −47 ELO, win rate 40%

CUORE- loses the most ELO on Anubis: −179 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.26 · Mirage
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
53% better than 53%
0.76 better than 56%
81.1 better than 50%
1.07 better than 60%
56% of 391 duels better than 76%
38% of 72 situations right on the average
Dust 285
51% better than 44%
0.73 better than 40%
78.3 better than 32%
1.05 right on the average
52% of 337 duels right on the average
41% of 63 situations better than 58%
Anubis60
45% better than 24%
0.66 better than 11%
72.8 better than 9%
0.94 better than 15%
46% of 264 duels better than 16%
28% of 43 situations better than 24%
Nuke27
37% better than 4%
0.68 better than 21%
72.9 better than 12%
0.93 better than 15%
41% of 105 duels better than 7%
41% of 17 situations better than 58%
Inferno26
46% better than 16%
0.74 better than 39%
79.2 better than 24%
1.08 better than 44%
57% of 106 duels better than 62%
29% of 21 situations better than 32%
Cache22
41% -
0.73 -
82.5 -
1.07-
63% of 62 duels -
47% of 19 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CUORE- plays

Across 330 matches CUORE- averages K/R 0.72 and ADR 78.0; the rating across the 324 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Mirage with a 53% win rate in 108 matches. In 130 of 324 matches the rating was 1.10 or higher (40%), in 117 it was below 0.90. In 268 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. CUORE- loses the most ELO on Anubis (−179 ELO, win rate 45%). Things go best on Inferno (+31 ELO, win rate 46%). Match no. 4 of the day goes best: 60% win rate, −55 ELO. Improved over the last three months: K/R +0.08, Rating +0.16, ADR +6.4. Got weaker: ELO −89. Unchanged in recent months: Headshots at 53%, Win rate at 48%. Last 30 days: 92 matches, win rate 53%, net ELO −208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.