CSL-1

Brazil
206 matches tracked 21 matches in 30 days
ELO ▼ 60
2,109
30-day peak: 2,219
Rank SA ▼ 1,279 places
#4,505
BR #1,778 in BR
30 days · prev. #3,226 · best #3,226
Last updated:

How does CSL-1 play?

Rating 1.05 (from 205 matches) K/R 0.75 ADR 81.3 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 205 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 59%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.06+0.06 · Ø 1.00 better than 63%
Pistol kills per match 2.7
Knife kills 1 in 206 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 84%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 19x 4K, 0 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +268
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 82.3, Headshots at 41%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −6 ELO
55 matches · 44% win rate
Between 0:00 and 6:00 +150 ELO, win rate 45%
On Tuesdays +3 ELO, win rate 45%

CSL-1 loses the most ELO in match 1 of the day: −6 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
56% better than 69%
0.75 better than 56%
81.9 better than 58%
1.05 better than 58%
53% of 325 duels better than 62%
39% of 61 situations better than 54%
Dust 249
51% better than 47%
0.75 better than 57%
80.4 better than 49%
1.07 better than 63%
49% of 166 duels better than 40%
41% of 32 situations better than 59%
Ancient26
42% better than 18%
0.79 better than 72%
86.6 better than 76%
1.06 better than 61%
56% of 122 duels better than 76%
40% of 15 situations better than 53%
Cache14
43% -
0.71 -
77.4 -
1.01-
49% of 69 duels -
36% of 14 situations -
Anubis13
62% -
0.73 -
77.4 -
1.00-
47% of 75 duels -
50% of 8 situations -
Nuke13
54% -
0.84 -
83.8 -
1.17-
59% of 54 duels -
44% of 9 situations -
Inferno11
45% -
0.65 -
74.5 -
0.90-
52% of 52 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CSL-1 plays

Across 206 matches CSL-1 averages K/R 0.75 and ADR 81.3; the rating across the 205 rated matches is 1.05. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 41% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 79 of 205 matches the rating was 1.10 or higher (39%), in 67 it was below 0.90. In 141 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. CSL-1 loses the most ELO in match 1 of the day (−6 ELO, win rate 44%). Things go best on Mirage (+220 ELO, win rate 56%). Match no. 2 of the day goes best: 65% win rate, +103 ELO. Improved over the last three months: Win rate +10 pp, ELO +268. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 82.3, Headshots at 41%. Last 30 days: 21 matches, win rate 62%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.