CSL-1
How does CSL-1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average40% of 1v1s won and so just above the average (39%).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11. Last 3 months unchanged at 1.05. Clearly above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 85.9. Last 3 months: 82.3 (at the start 79.0). Slightly above the average (79.4).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months: 41% (at the start 42%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 55% (at the start 45%). Well above the average (46%).
Best month: September 2026 with 2,219. Last 3 months: 2,159 (at the start 1,891).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 206 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
CSL-1 loses the most ELO in match 1 of the day: −6 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.19 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 38 · Cache
Maps in detail
from the last 206 matchesCompared with players on the same level who have at least 15 matches on the map.
How CSL-1 plays
Across 206 matches CSL-1 averages K/R 0.75 and ADR 81.3; the rating across the 205 rated matches is 1.05. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 41% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 79 of 205 matches the rating was 1.10 or higher (39%), in 67 it was below 0.90. In 141 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. CSL-1 loses the most ELO in match 1 of the day (−6 ELO, win rate 44%). Things go best on Mirage (+220 ELO, win rate 56%). Match no. 2 of the day goes best: 65% win rate, +103 ELO. Improved over the last three months: Win rate +10 pp, ELO +268. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 82.3, Headshots at 41%. Last 30 days: 21 matches, win rate 62%, net ELO +100.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.