COZZAKO
How does COZZAKO play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 2,158 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average19% of 1v2s won and so just below the average (21%).
Weapons and aim
Average41% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).
Utility and deaths
Average0.53 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05.
Damage per round (ADR)
Best month: July 2026 with 85.9. Last 3 months: 85.0 (at the start 85.6). Slightly above the average (80.3).
Share of headshot kills
Best month: June 2026 with 49%. Last 3 months: 39% (at the start 42%). Well below the average (50%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 48% (at the start 54%). Just below the average (49%).
Best month: August 2026 with 2,669. Last 3 months: 2,442 (at the start 2,359).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
COZZAKO loses the most ELO on Mirage: −85 ELO, 56% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.88 · Nuke
- Most kills in a match: 31 · Ancient
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How COZZAKO plays
Across 124 matches COZZAKO averages K/R 0.77 and ADR 85.3; the rating across the 48 rated matches is 1.01. Biggest strength: Utility damage per round at 5.3, better than 78% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · all ELO ranges players. Averages 17.2 kills per match with 41% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 18 of 48 matches the rating was 1.10 or higher (38%), in 19 it was below 0.90. In 48 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. COZZAKO loses the most ELO on Mirage (−85 ELO, win rate 56%). Things go best on Ancient (+128 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +90 ELO. Improved over the last three months: ELO +83. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.77, ADR at 85.0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.