COZZAKO

Poland
124 matches tracked
Last updated:

How does COZZAKO play?

Rating 1.01 (from 48 matches) K/R 0.77 ADR 85.3 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

all ELO ranges

Compared with 2,158 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.08+0.06 · Ø 1.02 better than 64%
Pistol kills per match 2.8
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 38%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 2 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 78%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +83
= Stayed the same
K/R at 0.77, ADR at 85.0
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
34 matches · 56% win rate
In match 3 of the day −50 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 +64 ELO, win rate 36%
On Saturdays −30 ELO, win rate 37%

COZZAKO loses the most ELO on Mirage: −85 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Nuke
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 67%
0.73 better than 42%
78.6 better than 37%
0.98 better than 30%
50% of 159 duels better than 40%
35% of 17 situations better than 40%
Ancient27
59% better than 69%
0.80 better than 76%
86.6 better than 74%
1.08-
54% of 90 duels better than 62%
17% of 12 situations better than 7%
Dust 219
47% better than 31%
0.75 better than 53%
86.4 better than 76%
0.91-
50% of 86 duels better than 41%
18% of 11 situations better than 8%
Cache17
35% -
0.85 -
96.2 -
0.91-
57% of 75 duels -
19% of 16 situations -
Anubis14
36% -
0.69 -
76.0 -
0.91-
48% of 52 duels -
17% of 6 situations -
Nuke10
70% -
0.86 -
95.2 -
1.17-
57% of 69 duels -
71% of 7 situations -
Inferno3
33% -
0.84 -
91.3 -
-
56% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How COZZAKO plays

Across 124 matches COZZAKO averages K/R 0.77 and ADR 85.3; the rating across the 48 rated matches is 1.01. Biggest strength: Utility damage per round at 5.3, better than 78% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · all ELO ranges players. Averages 17.2 kills per match with 41% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 18 of 48 matches the rating was 1.10 or higher (38%), in 19 it was below 0.90. In 48 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. COZZAKO loses the most ELO on Mirage (−85 ELO, win rate 56%). Things go best on Ancient (+128 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +90 ELO. Improved over the last three months: ELO +83. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.77, ADR at 85.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.