CMV

RO
120 matches tracked 50 matches in 30 days
Last updated:

How does CMV play?

Rating 1.02 K/R 0.76 ADR 87.3 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 120 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. More damage per round than the level 6 average.
Multi-killsEntryDamage
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so just above the average (45%).

Headshot rate 46%+1 pp · Ø 45% better than 57%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.7
Knife kills 4 in 120 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.1%).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 92%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 70%
MVPs per match 2.4+0.2 · Ø 2.2 better than 79%
4Ks and aces 25x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 67%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 70%
Enemies flashed per round 0.40+0.14 · Ø 0.26 better than 83%
Deaths per round 77%+4 pp · Ø 73% better than 11%

Progress

One value per month, dashed line is the level 6 average
Whether CMV is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.66
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.87.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
34 matches · 53% win rate
In match 3 of the day +28 ELO
21 matches · 29% win rate
On Mondays +58 ELO, win rate 36%

CMV loses the most ELO on Mirage: −34 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 2.50 · Dust 2
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 64%
0.79 better than 83%
92.5 better than 96%
1.06 better than 75%
45% of 216 duels better than 23%
60% of 15 situations better than 94%
Dust 227
48% better than 45%
0.78 better than 82%
87.4 better than 89%
1.05 better than 72%
53% of 162 duels better than 70%
50% of 10 situations better than 81%
Anubis19
42% better than 22%
0.79 better than 85%
87.7 better than 93%
1.08 better than 83%
45% of 106 duels better than 25%
31% of 16 situations better than 35%
Ancient15
53% better than 62%
0.82 better than 95%
90.7 better than 96%
1.09 better than 88%
47% of 87 duels better than 37%
40% of 10 situations better than 56%
Inferno10
50% -
0.69 -
80.6 -
0.93-
51% of 63 duels -
67% of 6 situations -
Nuke8
0% -
0.63 -
76.1 -
0.84-
40% of 50 duels -
33% of 3 situations -
Cache4
25% -
0.49 -
69.5 -
0.57-
35% of 23 duels -
100% of 1 situations -
Vertigo3
33% -
0.73 -
85.7 -
1.02-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CMV plays

Across 120 matches CMV averages K/R 0.76, ADR 87.3 and a rating of 1.02. Biggest strength: Damage per round (ADR) at 87.3, better than 93% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 11% of level 6 players. Averages 16.4 kills per match with 46% headshots. The strongest map is Ancient with a 53% win rate in 15 matches. In 41 of 120 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 93 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. CMV loses the most ELO on Mirage (−34 ELO, win rate 53%). Things go best in match 1 of the day (+29 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +29 ELO. Last 30 days: 50 matches, win rate 56%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.