CLD__

NP
177 matches tracked 29 matches in 30 days
Last updated:

How does CLD__ play?

Rating 1.16 (from 94 matches) K/R 0.79 ADR 87.3 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 94 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 56%+5 pp better than 84%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 5%−6 pp better than 30%
K/D 1.14+0.10 better than 81%
Pistol kills per match 2.8
Knife kills 1 in 177 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.0 pp better than 72%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 25x 4K, 4 aces in 94 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 98%
Utility damage per round 7.2+3.1 better than 96%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +8.7
= Stayed the same
Headshots at 51%, Win rate at 49%
▼ Got worse
ELO −280

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.82 (at the start 0.76).

Patterns

From the last 177 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −76 ELO
30 matches · 43% wins
On Cache −1 ELO
24 matches · 46% wins
On Wednesdays −23 ELO, win rate 37%

CLD__ loses the most ELO on Inferno: −76 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 3.57 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
50% better than 41%
0.77 better than 62%
84.4 better than 67%
1.14 better than 79%
51% of 187 duels better than 47%
30% of 27 situations better than 28%
Mirage46
54% better than 59%
0.81 better than 78%
87.9 better than 81%
1.18 better than 87%
53% of 187 duels better than 59%
48% of 31 situations better than 78%
Inferno30
43% better than 19%
0.82 better than 78%
91.2 better than 83%
1.20 better than 83%
61% of 107 duels better than 85%
33% of 18 situations better than 39%
Cache24
46% -
0.77 -
85.6 -
1.16-
52% of 110 duels -
20% of 10 situations -
Anubis19
32% better than 3%
0.73 better than 43%
83.3 better than 64%
0.95-
51% of 89 duels better than 44%
60% of 10 situations better than 93%
Ancient5
80% -
1.11 -
108.7 -
1.66-
76% of 21 duels -
-
Nuke3
100% -
0.94 -
106.2 -
1.18-
74% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CLD__ plays

Across 177 matches CLD__ averages K/R 0.79 and ADR 87.3; the rating across the 94 rated matches is 1.16. Biggest strength: Utility with impact at 46%. That is better than 98% of players on level 10. On average 17.4 kills per match, 51% of them headshots. The strongest map is Mirage with a 54% win rate in 46 matches. In 45 of 94 matches the rating was 1.10 or higher (48%), in 29 it was below 0.90. In 94 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.26. CLD__ loses the most ELO on Inferno (−76 ELO, win rate 43%). Things go best on Mirage (+43 ELO, win rate 54%). Improved over the last three months: K/R +0.06, ADR +8.7. Got weaker: ELO −280. Unchanged in recent months: Headshots at 51%, Win rate at 49%. Last 30 days: 29 matches, win rate 45%, ELO balance +80.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.