CHUIBAN

France
On FACEIT since 2018 20 matches tracked 13 matches in 30 days
Last updated:

How does CHUIBAN play?

Rating 1.08 K/R 0.76 ADR 82.0 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 35% good 1.10 to 1.29 5% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 58%+8 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 86%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.97).

Headshot rate 38%−6 pp · Ø 44% better than 20%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.11+0.14 · Ø 0.97 better than 94%
Pistol kills per match 1.9
Knife kills 2 in 20 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (12.8%).

2K rounds 14.6%+1.8 pp · Ø 12.8% better than 90%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 60%
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 3x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 41%
Enemies flashed per round 0.09−0.15 · Ø 0.24 better than 11%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 5 average
Whether CHUIBAN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 20 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

Soon this shows where CHUIBAN loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.73 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
75% -
1.01 -
100.5 -
1.42-
59% of 37 duels -
40% of 5 situations -
Mirage3
67% -
0.56 -
66.2 -
0.82-
50% of 10 duels -
0% of 1 situations -
Nuke3
67% -
0.61 -
76.5 -
0.95-
60% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How CHUIBAN plays

Across 20 matches CHUIBAN averages K/R 0.76, ADR 82.0 and a rating of 1.08. Biggest strength: Opening duels won at 58%, better than 99% of level 5 players. Most room to improve: Headshot rate at 38%, better than only 20% of level 5 players. Averages 16.2 kills per match with 38% headshots. In 8 of 20 matches the rating was 1.10 or higher (40%), in 7 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 1 ace. Last 30 days: 13 matches, win rate 62%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.