CEMEN_BAKKIN

Russia
27 matches tracked
Last updated:

How does CEMEN_BAKKIN play?

Rating 1.18 K/R 0.84 ADR 84.7 from 27 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 41% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerMulti-kills
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+6 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 85%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.00).

Headshot rate 49%+3 pp · Ø 46% better than 67%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.24+0.24 · Ø 1.00 better than 98%
Pistol kills per match 2.2
Knife kills 3 in 27 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.1%).

2K rounds 16.6%+3.5 pp · Ø 13.1% better than 99%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 82%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 7x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 37%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Patterns

Soon this shows where CEMEN_BAKKIN loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 27 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
64% -
0.93 -
93.4 -
1.36-
62% of 45 duels -
36% of 11 situations -
Mirage6
50% -
0.66 -
67.4 -
0.93-
42% of 19 duels -
50% of 6 situations -
Ancient4
75% -
0.78 -
84.9 -
1.03-
59% of 17 duels -
100% of 1 situations -
Anubis3
33% -
0.92 -
95.0 -
1.18-
50% of 10 duels -
0% of 1 situations -
Inferno3
67% -
0.88 -
76.8 -
1.24-
55% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CEMEN_BAKKIN plays

Across 27 matches CEMEN_BAKKIN averages K/R 0.84, ADR 84.7 and a rating of 1.18. Biggest strength: K/D at 1.24, better than 98% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 7 players. Averages 18.3 kills per match with 49% headshots. In 15 of 27 matches the rating was 1.10 or higher (56%), in 7 it was below 0.90. In 27 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 5 matches, win rate 40%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.