CDAGHAN-

AZ
100 matches tracked
Last updated:

How does CDAGHAN- play?

Rating 1.06 (from 82 matches) K/R 0.78 ADR 80.8 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 3.1
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 43%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 0 aces in 37 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 31%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +8.1
= Stayed the same
Rating at 1.07, Win rate at 45%
▼ Got worse
Headshots −2 pp, ELO −214

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
20 matches · 30% win rate
From match 5 of the day +29 ELO
26 matches · 38% win rate

CDAGHAN- loses the most ELO in match 2 of the day: ±0 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
43% better than 20%
0.81 better than 82%
83.8 better than 68%
1.17 better than 88%
54% of 79 duels better than 68%
0% of 5 situations better than 1%
Dust 222
59% better than 76%
0.84 better than 89%
84.3 better than 70%
1.20 better than 92%
70% of 71 duels better than 99%
38% of 8 situations right on the average
Inferno18
33% better than 4%
0.80 better than 74%
84.2 better than 61%
1.01 better than 39%
58% of 99 duels better than 79%
33% of 9 situations better than 46%
Nuke11
36% -
0.75 -
80.6 -
1.00-
55% of 38 duels -
75% of 4 situations -
Ancient9
33% -
0.76 -
79.2 -
1.01-
52% of 25 duels -
17% of 6 situations -
Cache7
57% -
0.63 -
67.5 -
0.87-
48% of 31 duels -
25% of 4 situations -
Anubis6
33% -
0.68 -
70.0 -
0.96-
37% of 30 duels -
25% of 4 situations -
Overpass3
67% -
0.70 -
74.8 -
1.06-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How CDAGHAN- plays

Across 100 matches CDAGHAN- averages K/R 0.78 and ADR 80.8; the rating across the 82 rated matches is 1.06. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 60% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 31 of 82 matches the rating was 1.10 or higher (38%), in 28 it was below 0.90. In 37 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. CDAGHAN- loses the most ELO in match 2 of the day (±0 ELO, win rate 30%). Things go best on Dust 2 (+89 ELO, win rate 59%). Improved over the last three months: K/R +0.07, ADR +8.1. Got weaker: Headshots −2 pp, ELO −214. Unchanged in recent months: Rating at 1.07, Win rate at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.