CARYYyQ
How does CARYYyQ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 4 averageAug to Oct 2026 compared with Nov 2025 to Jul 2026.
Kills per round (K/R)
Best month: December 2025 with 0.88. Last 3 months: 0.71 (at the start 0.87).
Rating, 1.00 is an average match
Best month: September 2026 with 0.95.
Damage per round (ADR)
Best month: December 2025 with 98.5. Last 3 months: 77.8 (at the start 96.5).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months unchanged at 46%.
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 48% (at the start 50%).
Best month: August 2026 with 855. Last 3 months: 855 (at the start 775).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 108 matches, each row based on 20+ matches.Where does the ELO go?
CARYYyQ loses the most ELO on Mirage: −181 ELO, 36% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.67 · Anubis
- Most kills in a match: 27 · Mirage
- Longest win streak: 3 wins in a row · Ancient
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How CARYYyQ plays
Across 108 matches CARYYyQ averages K/R 0.72 and ADR 79.0; the rating across the 20 rated matches is 0.92. Biggest strength: Utility with impact at 41%. That is better than 89% of players on level 4. Most room to improve: Rounds with a death at 78%. That is better than only 8% of players on level 4. On average 15.4 kills per match, 47% of them headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 5 of 20 matches the rating was 1.10 or higher (25%), in 9 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: September 2026 at 0.95. CARYYyQ loses the most ELO on Mirage (−181 ELO, win rate 36%). Things go best in match 2 of the day (−149 ELO, win rate 52%). Improved over the last three months: ELO +80. Got weaker: K/R −0.16, ADR −18.7. Unchanged in recent months: Headshots at 46%, Win rate at 48%. Last 30 days: 18 matches, win rate 56%, ELO balance ±0.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.