Byte_666
Name history of Byte_666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Byte_666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average52% headshots and so well above the average (46%).
Impact
AverageExactly 2 kills in 13.5% of rounds and so just above the average (13.1%).
Utility and deaths
Average2.2 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03.
Damage per round (ADR)
Best month: June 2026 with 84.7. Last 3 months: 79.8 (at the start 82.3). Just above the average (79.2).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 51% (at the start 55%). Clearly above the average (46%).
Matches won (win rate)
Best month: October 2026 with 86%. Last 3 months: 51% (at the start 45%). Right on the average (51%).
Best month: August 2026 with 1,611. Last 3 months: 1,408 (at the start 1,402).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Byte_666 loses the most ELO on Mirage: −21 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Vertigo
- Highest rating in a match: 1.81 · Ancient
- Most kills in a match: 36 · Nuke
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How Byte_666 plays
Across 130 matches Byte_666 averages K/R 0.74 and ADR 80.6; the rating across the 88 rated matches is 1.02. Biggest strength: Headshot rate at 52%, better than 84% of level 7 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 7 players. Averages 16.2 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 37 of 88 matches the rating was 1.10 or higher (42%), in 31 it was below 0.90. In 88 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Byte_666 loses the most ELO on Mirage (−21 ELO, win rate 45%). Things go best in match 1 of the day (+108 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +108 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.8, ELO at 1,408. Last 30 days: 20 matches, win rate 60%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.