Byte_666

MY
130 matches tracked 20 matches in 30 days
Last updated:

How does Byte_666 play?

Rating 1.02 (from 88 matches) K/R 0.74 ADR 80.6 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 27% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 44%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−5 pp · Ø 37% better than 21%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (46%).

Headshot rate 52%+6 pp · Ø 46% better than 84%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.0
Knife kills 5 in 130 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.1%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 65%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 61%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 7%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.74, ADR at 79.8, ELO at 1,408
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
29 matches · 45% win rate
From match 5 of the day −21 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 +30 ELO, win rate 38%
On Sundays +28 ELO, win rate 35%

Byte_666 loses the most ELO on Mirage: −21 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Vertigo
  2. Highest rating in a match: 1.81 · Ancient
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
53% better than 61%
0.76 better than 71%
78.0 better than 45%
1.07 better than 74%
49% of 137 duels better than 44%
43% of 23 situations better than 68%
Mirage29
45% better than 31%
0.74 better than 62%
82.2 better than 68%
1.01 better than 56%
49% of 124 duels better than 44%
33% of 9 situations better than 38%
Anubis22
50% right on the average
0.74 better than 65%
83.9 better than 77%
1.01 better than 59%
49% of 104 duels better than 44%
27% of 15 situations better than 23%
Ancient18
56% better than 71%
0.70 better than 41%
80.4 better than 60%
0.98-
50% of 90 duels better than 53%
0% of 8 situations better than 1%
Inferno13
38% -
0.70 -
74.9 -
0.93-
48% of 60 duels -
50% of 8 situations -
Nuke6
33% -
0.88 -
92.1 -
1.12-
50% of 24 duels -
25% of 8 situations -
Cache4
75% -
0.80 -
84.0 -
1.04-
62% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Byte_666 plays

Across 130 matches Byte_666 averages K/R 0.74 and ADR 80.6; the rating across the 88 rated matches is 1.02. Biggest strength: Headshot rate at 52%, better than 84% of level 7 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 7 players. Averages 16.2 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 37 of 88 matches the rating was 1.10 or higher (42%), in 31 it was below 0.90. In 88 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Byte_666 loses the most ELO on Mirage (−21 ELO, win rate 45%). Things go best in match 1 of the day (+108 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +108 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.8, ELO at 1,408. Last 30 days: 20 matches, win rate 60%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.