BurnedBoy

NE
62 matches tracked 62 matches in 30 days
Last updated:

How does BurnedBoy play?

Rating 1.19 K/R 0.82 ADR 84.2 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 8
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 82%
Rating spread from 62 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherMulti-killsHeadshots
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 55%+5 pp better than 85%

Clutch

Strength
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 28%+6 pp better than 86%
Clutch kills per match 2.7+1.0 better than 98%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+8 pp better than 87%
AWP share of kills 3%−7 pp better than 20%
K/D 1.26+0.26 better than 98%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 16.0%+2.9 pp better than 96%
Rounds with 3K 4.3%+0.4 pp better than 68%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 17x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 2.3−1.9 better than 8%
Enemies flashed per round 0.13−0.15 better than 14%
Rounds with a death 65%−7 pp better than 98%

Patterns

From the last 62 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −22 ELO
27 matches · 67% wins
From match 5 of the day −21 ELO
32 matches · 47% wins

BurnedBoy loses the most ELO on Mirage: −22 ELO, 67% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.01 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
67% better than 94%
0.84 better than 92%
85.6 better than 80%
1.21 better than 94%
58% of 77 duels better than 88%
36% of 25 situations better than 41%
Dust 212
42% -
0.84 -
88.9 -
1.21-
54% of 24 duels -
40% of 15 situations -
Anubis11
64% -
0.80 -
82.1 -
1.18-
46% of 37 duels -
71% of 7 situations -
Nuke6
33% -
0.86 -
78.0 -
1.21-
61% of 18 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BurnedBoy plays

Across 62 matches BurnedBoy averages K/R 0.82, ADR 84.2 and a rating of 1.19. Biggest strength: K/D at 1.26. That is better than 98% of players on level 8. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 8. On average 18.4 kills per match, 55% of them headshots. The strongest map is Mirage with a 67% win rate in 27 matches. In 33 of 62 matches the rating was 1.10 or higher (53%), in 11 it was below 0.90. In 62 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.21. BurnedBoy loses the most ELO on Mirage (−22 ELO, win rate 67%). Last 30 days: 62 matches, win rate 55%, ELO balance −42.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.