BulletmyHead

Poland
32 matches tracked 20 matches in 30 days
Last updated:

How does BulletmyHead play?

Rating 0.94 K/R 0.67 ADR 74.8 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 9% very weak below 0.75 34%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 23%−16 pp better than 2%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 9%−2 pp better than 51%
K/D 0.92−0.11 better than 12%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.3%−2.0 pp better than 6%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 3x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: May 2026 with 0.73.

Patterns

From the last 32 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 29 · Dust 2
  3. Highest rating in a match: 1.45 · Mirage

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient11
73% -
0.74 -
76.0 -
1.06-
46% of 50 duels -
33% of 12 situations -
Anubis8
63% -
0.69 -
78.8 -
0.93-
49% of 35 duels -
0% of 5 situations -
Nuke5
40% -
0.50 -
63.0 -
0.66-
53% of 19 duels -
0% of 1 situations -
Mirage3
33% -
0.85 -
90.2 -
1.15-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BulletmyHead plays

Across 32 matches BulletmyHead averages K/R 0.67, ADR 74.8 and a rating of 0.94. Most room to improve: Clutch 1v1 won at 23%. That is better than only 2% of players on level 10. On average 15.3 kills per match, 41% of them headshots. In 8 of 32 matches the rating was 1.10 or higher (25%), in 14 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: May 2026 at 1.01. Last 30 days: 20 matches, win rate 60%, ELO balance −10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.