Budick

Denmark
68 matches tracked
Last updated:

How does Budick play?

Rating 1.04 K/R 0.77 ADR 85.2 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 91%
AWP share of kills 6%−4 pp · Ø 10% better than 38%
K/D 1.03+0.02 · Ø 1.01 better than 62%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 67%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 61%
MVPs per match 2.6+0.3 · Ø 2.3 better than 87%
4Ks and aces 15x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 49%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 32%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
Whether Budick is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.65
JulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 42 · Cache
  3. Highest rating in a match: 1.83 · Dust 2

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
68% better than 95%
0.77 better than 71%
85.5 better than 78%
1.05 better than 64%
57% of 128 duels better than 83%
43% of 14 situations better than 66%
Ancient13
69% -
0.70 -
81.5 -
0.92-
57% of 67 duels -
64% of 11 situations -
Dust 211
73% -
0.78 -
77.5 -
1.11-
41% of 56 duels -
0% of 3 situations -
Anubis6
50% -
0.78 -
82.8 -
1.03-
44% of 27 duels -
25% of 4 situations -
Inferno6
50% -
0.71 -
81.8 -
0.92-
40% of 35 duels -
33% of 3 situations -
Nuke6
50% -
0.85 -
96.8 -
1.14-
53% of 45 duels -
25% of 8 situations -
Cache4
50% -
0.86 -
101.0 -
1.17-
59% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Budick plays

Across 68 matches Budick averages K/R 0.77, ADR 85.2 and a rating of 1.04. Biggest strength: Headshot rate at 56%, better than 91% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 21% of level 8 players. Averages 17.8 kills per match with 56% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 28 of 68 matches the rating was 1.10 or higher (41%), in 25 it was below 0.90. In 66 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. Things go best on Mirage (+56 ELO, win rate 68%). Last 30 days: 9 matches, win rate 44%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.