Brian2k

USA
On FACEIT since 2016 185 matches tracked 88 matches in 30 days
ELO ▲ 226
2,753
30-day peak: 2,768
Rank NA ▲ 51 places
#623
US #327 in US
30 days · prev. #674 · best #523
Last updated:

How does Brian2k play?

Rating 1.06 (from 135 matches) K/R 0.77 ADR 84.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 135 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
EntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 50%−1 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 77%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 74%
MVPs per match 2.7+0.4 · Ø 2.3 better than 79%
4Ks and aces 24x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 49%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.09
= Stayed the same
K/R at 0.79, ADR at 86.5, Headshots at 47%, Win rate at 58%
▼ Got worse
ELO −85

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
61 matches · 59% win rate
In match 2 of the day +19 ELO
47 matches · 47% win rate
On Wednesdays −43 ELO, win rate 43%

Brian2k loses the most ELO on Mirage: −18 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
59% better than 75%
0.79 better than 66%
87.0 better than 74%
1.09 better than 62%
49% of 230 duels better than 30%
43% of 21 situations better than 64%
Dust 249
63% better than 83%
0.79 better than 68%
86.7 better than 74%
1.10 better than 62%
55% of 226 duels better than 66%
29% of 17 situations better than 24%
Cache20
55% better than 40%
0.73 better than 27%
81.6 better than 36%
1.02 better than 25%
47% of 129 duels better than 13%
53% of 15 situations better than 80%
Inferno14
57% -
0.73 -
83.5 -
0.98-
43% of 69 duels -
17% of 6 situations -
Nuke12
25% -
0.68 -
75.8 -
0.90-
47% of 53 duels -
75% of 4 situations -
Anubis11
45% -
0.77 -
82.1 -
1.09-
46% of 70 duels -
29% of 7 situations -
Ancient10
50% -
0.70 -
78.6 -
0.98-
47% of 64 duels -
25% of 4 situations -
Overpass6
33% -
0.86 -
88.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Brian2k plays

Across 185 matches Brian2k averages K/R 0.77 and ADR 84.7; the rating across the 135 rated matches is 1.06. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 63% win rate in 49 matches. In 51 of 135 matches the rating was 1.10 or higher (38%), in 47 it was below 0.90. In 99 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.20. Brian2k loses the most ELO on Mirage (−18 ELO, win rate 59%). Things go best in match 1 of the day (+128 ELO, win rate 63%). From match no. 5 of the day on, things go best: 66% win rate, +76 ELO. Improved over the last three months: Rating +0.09. Got weaker: ELO −85. Unchanged in recent months: K/R at 0.79, ADR at 86.5, Headshots at 47%, Win rate at 58%. Last 30 days: 88 matches, win rate 60%, net ELO +206.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.