BozaDecent

RS
On FACEIT since 2014 316 matches tracked 75 matches in 30 days
Last updated:

How does BozaDecent play?

Rating 1.05 (from 305 matches) K/R 0.74 ADR 82.0 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 305 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 55%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.05+0.03 · Ø 1.02 better than 48%
Pistol kills per match 2.8
Knife kills 3 in 316 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 59%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 28%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 50x 4K, 3 aces in 260 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 81%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 84%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.09, ADR +5.5, Win rate +10 pp, ELO +235
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.66). Just above the average (0.73).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −51 ELO
57 matches · 56% win rate
On Dust 2 −48 ELO
61 matches · 44% win rate
On Tuesdays −60 ELO, win rate 39%

BozaDecent loses the most ELO on Inferno: −51 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
55% better than 58%
0.74 better than 42%
83.8 better than 56%
1.03 better than 43%
55% of 263 duels better than 66%
41% of 51 situations better than 58%
Dust 261
44% better than 20%
0.71 better than 30%
79.5 better than 38%
0.99 better than 28%
51% of 251 duels better than 45%
54% of 37 situations better than 85%
Anubis60
57% better than 65%
0.74 better than 45%
80.2 better than 42%
1.07 better than 57%
55% of 237 duels better than 65%
28% of 50 situations better than 24%
Inferno57
56% better than 56%
0.78 better than 56%
86.2 better than 61%
1.13 better than 63%
56% of 240 duels better than 64%
36% of 36 situations better than 42%
Mirage44
48% better than 32%
0.73 better than 42%
81.9 better than 53%
1.04 right on the average
55% of 209 duels better than 70%
38% of 24 situations better than 47%
Cache17
41% -
0.71 -
82.3 -
1.02-
55% of 75 duels -
57% of 7 situations -
Nuke8
38% -
0.61 -
69.8 -
0.84-
50% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BozaDecent plays

Across 316 matches BozaDecent averages K/R 0.74 and ADR 82.0; the rating across the 305 rated matches is 1.05. Biggest strength: Utility damage per round at 5.5, better than 84% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 60 matches. In 117 of 305 matches the rating was 1.10 or higher (38%), in 103 it was below 0.90. In 260 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. BozaDecent loses the most ELO on Inferno (−51 ELO, win rate 56%). Things go best on Ancient (+50 ELO, win rate 55%). Improved over the last three months: K/R +0.09, Rating +0.09, ADR +5.5, Win rate +10 pp, ELO +235. Unchanged in recent months: Headshots at 47%. Last 30 days: 75 matches, win rate 52%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.