Bot_otto

HR
129 matches tracked
ELO
2,097
Peak across the last 129 matches: 2,100
Rank SEA ▼ 1,101 places
#4,457
HR #1 in HR
30 days · prev. #3,356 · best #3,350
Last updated:

How does Bot_otto play?

Rating 1.12 (from 79 matches) K/R 0.78 ADR 84.4 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 79 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 98%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.6
Knife kills 4 in 129 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.3%).

2K rounds 16.5%+3.2 pp · Ø 13.3% better than 96%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 95%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 8x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 91%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 35%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 31%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.16, Rating +0.05, ADR +13.8, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.89 (at the start 0.73). Well above the average (0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
43 matches · 63% win rate
On Ancient −23 ELO
22 matches · 55% win rate
Between 12:00 and 18:00 −76 ELO, win rate 54%

Bot_otto loses the most ELO on Dust 2: −30 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
63% better than 86%
0.80 better than 79%
87.5 better than 82%
1.20 better than 92%
64% of 134 duels better than 97%
58% of 12 situations better than 93%
Mirage27
52% better than 53%
0.69 better than 28%
76.1 better than 28%
1.00 better than 42%
49% of 82 duels better than 41%
53% of 17 situations better than 86%
Ancient22
55% better than 58%
0.82 better than 83%
88.3 better than 83%
1.30-
60% of 62 duels better than 89%
75% of 4 situations better than 99%
Inferno21
67% better than 87%
0.79 better than 71%
86.9 better than 71%
0.97 better than 27%
55% of 96 duels better than 66%
60% of 10 situations better than 91%
Anubis7
86% -
0.87 -
87.5 -
1.35-
58% of 19 duels -
50% of 4 situations -
Nuke6
17% -
0.61 -
69.0 -
0.97-
47% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bot_otto plays

Across 129 matches Bot_otto averages K/R 0.78 and ADR 84.4; the rating across the 79 rated matches is 1.12. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 40 of 79 matches the rating was 1.10 or higher (51%), in 23 it was below 0.90. In 37 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. Bot_otto loses the most ELO on Dust 2 (−30 ELO, win rate 63%). Improved over the last three months: K/R +0.16, Rating +0.05, ADR +13.8, Win rate +6 pp. Got weaker: Headshots −6 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.