Bosss

LK
257 matches tracked 60 matches in 30 days
Last updated:

How does Bosss play?

Rating 1.02 (from 157 matches) K/R 0.76 ADR 82.1 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 9%−2 pp better than 51%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.1
Knife kills 7 in 257 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.30.0 level
4Ks and aces 33x 4K, 1 ace in 178 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, Win rate +3 pp
= Stayed the same
ADR at 82.9
▼ Got worse
Headshots −5 pp, ELO −330

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.72).

Patterns

From the last 257 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −70 ELO
36 matches · 42% wins
On Ancient −28 ELO
34 matches · 44% wins
On Wednesdays +17 ELO, win rate 36%

Bosss loses the most ELO on Anubis: −70 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Most kills in a match: 41 · Vertigo
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
48% better than 36%
0.73 better than 46%
79.1 better than 41%
0.96 better than 24%
55% of 258 duels better than 70%
21% of 29 situations better than 11%
Mirage58
64% better than 89%
0.81 better than 78%
89.0 better than 84%
1.09 better than 66%
54% of 245 duels better than 64%
37% of 27 situations better than 46%
Anubis36
42% better than 17%
0.73 better than 44%
82.1 better than 56%
0.99 better than 29%
56% of 168 duels better than 75%
32% of 19 situations better than 35%
Ancient34
44% better than 20%
0.77 better than 63%
81.9 better than 52%
1.13 better than 76%
55% of 148 duels better than 70%
44% of 18 situations better than 71%
Cache26
35% -
0.69 -
76.9 -
0.94-
47% of 101 duels -
13% of 8 situations -
Nuke25
56% level
0.78 better than 56%
81.1 better than 44%
0.95-
57% of 107 duels better than 71%
43% of 14 situations better than 57%
Vertigo6
67% -
0.78 -
84.6 -
1.12-
68% of 34 duels -
0% of 2 situations -
Inferno4
50% -
0.70 -
74.7 -
1.03-
47% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bosss plays

Across 257 matches Bosss averages K/R 0.76 and ADR 82.1; the rating across the 157 rated matches is 1.02. Biggest strength: Opening duels won at 55%. That is better than 78% of players on level 10. Most room to improve: Clutch 1v1 won at 30%. That is better than only 12% of players on level 10. On average 16.4 kills per match, 53% of them headshots. The strongest map is Mirage with a 64% win rate in 58 matches. In 59 of 157 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 178 matches with detailed stats: 33 4Ks and 1 aces. Best month by rating: September 2026 at 1.06. Bosss loses the most ELO on Anubis (−70 ELO, win rate 42%). Things go best on Mirage (+94 ELO, win rate 64%). Improved over the last three months: K/R +0.05, Win rate +3 pp. Got weaker: Headshots −5 pp, ELO −330. Unchanged in recent months: ADR at 82.9. Last 30 days: 60 matches, win rate 53%, ELO balance +5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.