Borya_Khu

MN
51 matches tracked 11 matches in 30 days
ELO
2,105
Peak across the last 51 matches: 2,179
Rank SEA ▲ 66 places
#4,312
MN #1,426 in MN
30 days · prev. #4,378 · best #3,660
Last updated:

How does Borya_Khu play?

Rating 1.05 K/R 0.76 ADR 81.3 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 51 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.8
Knife kills 9 in 51 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 54%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 9x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Borya_Khu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 1.90 · Dust 2
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
33% better than 4%
0.68 better than 23%
76.4 better than 30%
0.93 better than 19%
50% of 105 duels better than 46%
50% of 8 situations better than 81%
Ancient9
89% -
0.85 -
88.3 -
1.25-
70% of 47 duels -
89% of 9 situations -
Dust 29
22% -
0.82 -
86.3 -
1.12-
56% of 52 duels -
13% of 8 situations -
Nuke8
38% -
0.67 -
76.8 -
0.87-
65% of 34 duels -
33% of 6 situations -
Anubis4
75% -
0.77 -
80.3 -
1.07-
62% of 13 duels -
67% of 3 situations -
Inferno3
67% -
0.96 -
88.3 -
1.37-
56% of 9 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Borya_Khu plays

Across 51 matches Borya_Khu averages K/R 0.76, ADR 81.3 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. In 23 of 51 matches the rating was 1.10 or higher (45%), in 17 it was below 0.90. In 51 matches with detailed stats: 9 4Ks and 1 ace. Last 30 days: 11 matches, win rate 36%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.