BorSeC3

MX
125 matches tracked 50 matches in 30 days
Last updated:

How does BorSeC3 play?

Rating 0.93 K/R 0.68 ADR 74.5 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Higher headshot rate than the level 4 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 14%
Opening duels won 45%−4 pp · Ø 49% better than 22%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 30%+8 pp · Ø 22% better than 94%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so well above the average (43%).

Headshot rate 49%+6 pp · Ø 43% better than 85%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.92−0.02 · Ø 0.94 better than 43%
Pistol kills per match 2.1
Knife kills 1 in 125 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 12.6%+0.1 pp · Ø 12.5% better than 52%
3K rounds 3.1%−0.4 pp · Ø 3.5% better than 30%
MVPs per match 1.8−0.3 · Ø 2.1 better than 22%
4Ks and aces 12x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 21%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 33%
Enemies flashed per round 0.22−0.01 · Ø 0.23 better than 47%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
Whether BorSeC3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.72.

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
25 matches · 36% win rate
On Dust 2 −72 ELO
33 matches · 52% win rate
In match 1 of the day −51 ELO
21 matches · 33% win rate

BorSeC3 loses the most ELO on Mirage: −99 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.12 · Inferno
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% better than 60%
0.71 better than 59%
75.9 better than 43%
0.98 better than 59%
50% of 107 duels right on the average
54% of 26 situations better than 90%
Mirage25
36% better than 10%
0.67 better than 36%
72.0 better than 22%
0.91 better than 32%
39% of 94 duels better than 9%
37% of 19 situations better than 50%
Ancient22
55% better than 69%
0.63 better than 22%
72.8 better than 30%
0.85 better than 20%
45% of 82 duels better than 36%
32% of 19 situations better than 33%
Inferno21
43% better than 29%
0.70 better than 59%
75.8 better than 46%
0.94 better than 48%
50% of 86 duels better than 62%
13% of 16 situations better than 8%
Anubis9
44% -
0.64 -
77.2 -
0.96-
32% of 31 duels -
71% of 7 situations -
Cache8
63% -
0.74 -
76.0 -
1.01-
44% of 18 duels -
40% of 10 situations -
Nuke4
100% -
0.68 -
76.1 -
0.93-
50% of 12 duels -
0% of 1 situations -
Vertigo3
67% -
0.56 -
69.0 -
0.69-
29% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BorSeC3 plays

Across 125 matches BorSeC3 averages K/R 0.68, ADR 74.5 and a rating of 0.93. Biggest strength: Headshot rate at 49%, better than 85% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 4 players. Averages 15.0 kills per match with 49% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 36 of 125 matches the rating was 1.10 or higher (29%), in 68 it was below 0.90. In 125 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. BorSeC3 loses the most ELO on Mirage (−99 ELO, win rate 36%). Things go best on Inferno (+65 ELO, win rate 43%). Last 30 days: 50 matches, win rate 52%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.