Booster0

USA
76 matches tracked
ELO
2,008
Peak across the last 76 matches: 2,124
Rank NA ▼ 1,845 places
#7,582
US #5,610 in US
30 days · prev. #5,737 · best #5,737
Last updated:

How does Booster0 play?

Rating 1.13 (from 30 matches) K/R 0.81 ADR 89.0 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 30 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 30% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 64% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 22% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 41%
AWP share of kills 3% no comparison
K/D 1.12+0.09 · Ø 1.03 better than 82%
Pistol kills per match 3.4
Knife kills 1 in 76 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 17.3% no comparison
3K rounds 4.6% no comparison
MVPs per match 2.6+0.2 · Ø 2.4 better than 82%
4Ks and aces 2x 4K, 1 ace in 13 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 38% no comparison
Utility damage per round 4.5 no comparison
Enemies flashed per round 0.46 no comparison
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +52
= Stayed the same
K/R at 0.79, ADR at 86.2
▼ Got worse
Rating −0.25, Headshots −2 pp, Win rate −18 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
20 matches · 35% win rate

Booster0 loses the most ELO in match 2 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Ancient
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
39% better than 11%
0.80 better than 78%
89.1 better than 86%
1.18-
73% of 40 duels better than 99%
60% of 5 situations better than 94%
Anubis16
19% better than 1%
0.75 better than 56%
84.0 better than 67%
1.05-
60% of 35 duels better than 90%
0% of 3 situations better than 1%
Dust 212
42% -
0.85 -
92.0 -
1.16-
44% of 25 duels -
67% of 3 situations -
Ancient9
56% -
0.91 -
98.3 -
1.19-
56% of 18 duels -
0% of 4 situations -
Inferno8
38% -
0.88 -
90.7 -
1.15-
31% of 13 duels -
100% of 2 situations -
Nuke8
63% -
0.77 -
86.9 -
1.07-
50% of 12 duels -
0% of 1 situations -
Cache3
67% -
0.65 -
68.8 -
1.07-
36% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Booster0 plays

Across 76 matches Booster0 averages K/R 0.81 and ADR 89.0; the rating across the 30 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 89.0, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 48% headshots. The strongest map is Dust 2 with a 42% win rate in 12 matches. In 17 of 30 matches the rating was 1.10 or higher (57%), in 7 it was below 0.90. In 13 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: July 2026 at 1.31. Booster0 loses the most ELO in match 2 of the day (±0 ELO, win rate 35%). Things go best in match 1 of the day (−14 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, −14 ELO. Improved over the last three months: ELO +52. Got weaker: Rating −0.25, Headshots −2 pp, Win rate −18 pp. Unchanged in recent months: K/R at 0.79, ADR at 86.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.