Boniul

HM
237 matches tracked 64 matches in 30 days
Last updated:

How does Boniul play?

Rating 1.11 K/R 0.80 ADR 87.8 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 237 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More damage per round than the level 6 average.
Multi-killsDamage
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.99).

Headshot rate 44%−2 pp · Ø 46% better than 46%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 1.09+0.10 · Ø 0.99 better than 89%
Pistol kills per match 2.5
Knife kills 3 in 237 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+1.1 pp · Ø 12.9% better than 78%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 89%
MVPs per match 2.6+0.4 · Ø 2.2 better than 91%
4Ks and aces 52x 4K, 7 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.26).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 80%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 50%

Progress

One value per month, dashed line is the level 6 average
Whether Boniul is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 225 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: July 2026 with 0.91.

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −75 ELO
26 matches · 54% win rate
On Mirage −64 ELO
50 matches · 54% win rate
On Sundays −71 ELO, win rate 40%

Boniul loses the most ELO on Cache: −75 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 42 · Cache
  3. Highest rating in a match: 2.49 · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
54% better than 67%
0.79 better than 83%
85.0 better than 82%
1.11 better than 87%
50% of 167 duels better than 53%
37% of 30 situations better than 48%
Ancient43
33% better than 7%
0.73 better than 56%
82.3 better than 65%
0.99 right on the average
46% of 162 duels better than 29%
30% of 23 situations better than 31%
Inferno40
38% better than 13%
0.78 better than 87%
85.3 better than 84%
1.08 better than 86%
48% of 176 duels better than 39%
36% of 14 situations better than 48%
Anubis33
58% better than 77%
0.79 better than 84%
91.7 better than 95%
1.10 better than 87%
54% of 150 duels better than 80%
46% of 13 situations better than 72%
Nuke29
45% better than 20%
0.91 better than 98%
94.8 better than 97%
1.27 better than 99%
56% of 148 duels better than 78%
29% of 21 situations better than 32%
Cache26
54% -
0.82 -
91.2 -
1.14-
50% of 109 duels -
31% of 13 situations -
Dust 213
38% -
0.81 -
87.9 -
1.12-
50% of 54 duels -
20% of 5 situations -
Vertigo3
33% -
0.83 -
100.4 -
1.15-
42% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Boniul plays

Across 237 matches Boniul averages K/R 0.80, ADR 87.8 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 87.8, better than 94% of level 6 players. Averages 17.5 kills per match with 44% headshots. The strongest map is Anubis with a 58% win rate in 33 matches. In 108 of 237 matches the rating was 1.10 or higher (46%), in 79 it was below 0.90. In 214 matches with detailed stats: 52 4Ks and 7 aces. Best month by rating: July 2026 at 1.26. Boniul loses the most ELO on Cache (−75 ELO, win rate 54%). Things go best in match 4 of the day (+33 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +33 ELO. Last 30 days: 64 matches, win rate 42%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.