Bondas

GR
On FACEIT since 2013 251 matches tracked 75 matches in 30 days
Last updated:

How does Bondas play?

Rating 1.01 K/R 0.71 ADR 80.4 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 251 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+3 pp · Ø 20% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.01+0.01 · Ø 1.00 better than 38%
Pistol kills per match 3.1
Knife kills 2 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.1%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 36%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.4+0.2 · Ø 2.2 better than 58%
4Ks and aces 19x 4K, 3 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +268
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 80.6, Headshots at 49%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.69). Right on the average (0.72).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −109 ELO
78 matches · 46% win rate
On Dust 2 −50 ELO
68 matches · 60% win rate
On Saturdays −243 ELO, win rate 41%

Bondas loses the most ELO on Mirage: −109 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
46% better than 27%
0.70 better than 29%
80.8 better than 49%
0.99 better than 34%
44% of 322 duels better than 13%
41% of 32 situations better than 57%
Dust 268
60% better than 81%
0.73 better than 45%
81.4 better than 53%
1.04 better than 52%
50% of 313 duels better than 43%
36% of 42 situations better than 44%
Inferno51
57% better than 59%
0.68 better than 20%
76.1 better than 19%
0.96 better than 19%
46% of 214 duels better than 14%
46% of 13 situations better than 74%
Cache38
58% -
0.69 -
79.6 -
0.96-
43% of 196 duels -
31% of 16 situations -
Nuke14
50% -
0.86 -
91.8 -
1.22-
70% of 47 duels -
54% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bondas plays

Across 251 matches Bondas averages K/R 0.71, ADR 80.4 and a rating of 1.01. Biggest strength: Utility damage per round at 5.9, better than 86% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 60% win rate in 68 matches. In 95 of 251 matches the rating was 1.10 or higher (38%), in 94 it was below 0.90. In 172 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. Bondas loses the most ELO on Mirage (−109 ELO, win rate 46%). Things go best on Cache (+177 ELO, win rate 58%). From match no. 5 of the day on, things go best: 62% win rate, −43 ELO. Improved over the last three months: ELO +268. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 80.6, Headshots at 49%, Win rate at 53%. Last 30 days: 75 matches, win rate 53%, net ELO −136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.