Bogolyub-

Russia
On FACEIT since 2023 226 matches tracked 60 matches in 30 days
Last updated:

How does Bogolyub- play?

Rating 1.04 K/R 0.77 ADR 83.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 81%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 3.6
Knife kills 5 in 226 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 52%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 82%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 26x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 58%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +107
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 82.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −165 ELO
60 matches · 45% win rate
On Dust 2 −92 ELO
59 matches · 59% win rate
Between 12:00 and 18:00 −60 ELO, win rate 42%
On Saturdays −30 ELO, win rate 30%

Bogolyub- loses the most ELO on Mirage: −165 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
45% better than 25%
0.75 better than 54%
81.6 better than 54%
1.00 better than 39%
51% of 392 duels right on the average
55% of 31 situations better than 88%
Dust 259
59% better than 77%
0.77 better than 64%
82.6 better than 58%
1.03 better than 48%
47% of 347 duels better than 26%
41% of 27 situations better than 59%
Ancient38
68% better than 93%
0.86 better than 91%
88.5 better than 82%
1.18 better than 89%
57% of 254 duels better than 78%
45% of 20 situations better than 73%
Inferno27
52% better than 43%
0.73 better than 36%
79.6 better than 37%
1.01 better than 29%
49% of 178 duels better than 33%
23% of 13 situations better than 11%
Anubis22
27% better than 1%
0.72 better than 38%
81.5 better than 53%
0.96 better than 24%
54% of 153 duels better than 67%
45% of 11 situations better than 69%
Cache10
40% -
0.76 -
83.0 -
1.01-
56% of 57 duels -
67% of 3 situations -
Nuke8
38% -
0.86 -
89.6 -
1.13-
51% of 57 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bogolyub- plays

Across 226 matches Bogolyub- averages K/R 0.77, ADR 83.0 and a rating of 1.04. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 65% headshots. The strongest map is Ancient with a 68% win rate in 38 matches. In 92 of 226 matches the rating was 1.10 or higher (41%), in 87 it was below 0.90. In 146 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. Bogolyub- loses the most ELO on Mirage (−165 ELO, win rate 45%). Things go best on Ancient (+156 ELO, win rate 68%). Match no. 4 of the day goes best: 56% win rate, −33 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +107. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 82.7. Last 30 days: 60 matches, win rate 52%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.