Boberkrv

Russia
42 matches tracked 21 matches in 30 days
Last updated:

How does Boberkrv play?

Rating 0.98 K/R 0.66 ADR 72.7 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (46%).

Headshot rate 52%+6 pp · Ø 46% better than 82%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 2 in 42 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.1%).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 4%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 9%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 3x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 36%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 16%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +189
= Stayed the same
Headshots at 52%, Win rate at 43%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −6.5

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.62 (at the start 0.70). Clearly below the average (0.72).

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
20 matches · 45% win rate

Boberkrv loses the most ELO on Mirage: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.91 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 31%
0.67 better than 26%
74.3 better than 26%
1.02 better than 58%
48% of 79 duels better than 39%
71% of 14 situations better than 99%
Dust 29
33% -
0.71 -
77.7 -
1.04-
59% of 29 duels -
60% of 10 situations -
Ancient6
50% -
0.64 -
71.1 -
0.93-
38% of 24 duels -
0% of 2 situations -
Anubis3
33% -
0.48 -
58.3 -
0.69-
38% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Boberkrv plays

Across 42 matches Boberkrv averages K/R 0.66, ADR 72.7 and a rating of 0.98. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 7 players. Most room to improve: 3K rounds at 2.8%, better than only 9% of level 7 players. Averages 13.9 kills per match with 52% headshots. In 16 of 42 matches the rating was 1.10 or higher (38%), in 19 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. Boberkrv loses the most ELO on Mirage (−25 ELO, win rate 45%). Improved over the last three months: ELO +189. Got weaker: K/R −0.08, Rating −0.09, ADR −6.5. Unchanged in recent months: Headshots at 52%, Win rate at 43%. Last 30 days: 21 matches, win rate 43%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.