Boalelele

IE
128 matches tracked 106 matches in 30 days
Last updated:

How does Boalelele play?

Rating 1.03 K/R 0.74 ADR 82.7 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 49%−1 pp · Ø 50% better than 43%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.05+0.05 · Ø 1.00 better than 74%
Pistol kills per match 2.8
Knife kills 2 in 128 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 48%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 17x 4K, 2 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 7 average
Whether Boalelele is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
23 matches · 43% win rate
On Ancient −23 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 −30 ELO, win rate 44%
On Sundays −24 ELO, win rate 43%

Boalelele loses the most ELO in match 3 of the day: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.08 · Ancient

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 76%
0.71 better than 46%
81.8 better than 62%
0.98 better than 43%
45% of 130 duels better than 22%
42% of 26 situations better than 64%
Mirage33
48% better than 42%
0.75 better than 65%
82.6 better than 68%
1.03 better than 61%
55% of 113 duels better than 79%
42% of 24 situations better than 63%
Ancient23
43% better than 28%
0.81 better than 86%
87.1 better than 83%
1.12 better than 88%
48% of 63 duels better than 38%
53% of 19 situations better than 84%
Anubis19
53% better than 60%
0.76 better than 77%
82.6 better than 73%
1.07 better than 80%
52% of 73 duels better than 61%
50% of 10 situations better than 78%
Cache7
57% -
0.81 -
87.6 -
1.09-
43% of 30 duels -
78% of 9 situations -
Nuke6
33% -
0.70 -
76.7 -
0.96-
43% of 14 duels -
60% of 5 situations -
Inferno4
50% -
0.51 -
64.9 -
0.71-
27% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Boalelele plays

Across 128 matches Boalelele averages K/R 0.74, ADR 82.7 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 16.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 36 matches. In 50 of 128 matches the rating was 1.10 or higher (39%), in 46 it was below 0.90. In 128 matches with detailed stats: 17 4Ks and 2 aces. Boalelele loses the most ELO in match 3 of the day (−60 ELO, win rate 43%). Things go best on Dust 2 (+50 ELO, win rate 58%). Last 30 days: 106 matches, win rate 47%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.