Blummy-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 10,561 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average34% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average59% headshots and so well above the average (52%).
Impact
Weakness2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.75).
Rating, 1.00 is an average match
Last 3 months: 0.99 (at the start 1.10). Clearly below the average (1.05).
Damage per round (ADR)
Last 3 months: 75.6 (at the start 78.2). Clearly below the average (81.3).
Share of headshot kills
Last 3 months: 56% (at the start 63%). Clearly above the average (52%).
Matches won (win rate)
Last 3 months: 49% (at the start 51%). Clearly below the average (52%).
Last 3 months: 2,761 (at the start 2,720).
Rounds with first kill
1v1 clutches won
Patterns
From the last 154 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Blummy- loses the most ELO on Mirage: −119 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 36 · Nuke
- Highest rating in a match: 1.96 · Inferno
Maps in detail
from the last 154 matchesCompared with players on the same level who have at least 15 matches on the map.
How Blummy- plays
Across 154 matches Blummy- averages K/R 0.72, ADR 76.6 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 59% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 56 of 154 matches the rating was 1.10 or higher (36%), in 56 it was below 0.90. In 72 matches with detailed stats: 8 4Ks and 1 ace. Blummy- loses the most ELO on Mirage (−119 ELO, win rate 45%). Things go best in match 3 of the day (−90 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −90 ELO. Got weaker: K/R −0.05, Rating −0.11, Headshots −7 pp. Unchanged in recent months: ADR at 75.6, Win rate at 49%, ELO at 2,761.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.