Blummy-

IL
154 matches tracked
Last updated:

How does Blummy- play?

Rating 1.03 K/R 0.72 ADR 76.6 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 28%
3K rounds 3.5%−0.8 pp · Ø 4.3% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 8x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 30%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 75.6, Win rate at 49%, ELO at 2,761
▼ Got worse
K/R −0.05, Rating −0.11, Headshots −7 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
55 matches · 45% win rate
On Dust 2 −60 ELO
32 matches · 47% win rate
On Mondays −150 ELO, win rate 40%

Blummy- loses the most ELO on Mirage: −119 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 1.96 · Inferno

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 18%
0.74 better than 42%
78.2 better than 30%
1.03 better than 41%
48% of 248 duels better than 25%
38% of 37 situations right on the average
Dust 232
47% better than 27%
0.68 better than 17%
72.8 better than 11%
0.99 better than 26%
55% of 104 duels better than 67%
25% of 24 situations better than 17%
Anubis28
57% better than 62%
0.71 better than 29%
75.3 better than 17%
1.04 better than 45%
50% of 94 duels better than 37%
38% of 21 situations right on the average
Nuke20
50% better than 29%
0.78 better than 55%
80.4 better than 40%
1.11 better than 58%
56% of 72 duels better than 66%
54% of 13 situations better than 81%
Cache12
50% -
0.65 -
70.2 -
0.94-
32% of 37 duels -
14% of 7 situations -
Inferno7
71% -
0.81 -
87.0 -
1.21-
54% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Blummy- plays

Across 154 matches Blummy- averages K/R 0.72, ADR 76.6 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 59% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 56 of 154 matches the rating was 1.10 or higher (36%), in 56 it was below 0.90. In 72 matches with detailed stats: 8 4Ks and 1 ace. Blummy- loses the most ELO on Mirage (−119 ELO, win rate 45%). Things go best in match 3 of the day (−90 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −90 ELO. Got weaker: K/R −0.05, Rating −0.11, Headshots −7 pp. Unchanged in recent months: ADR at 75.6, Win rate at 49%, ELO at 2,761.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.