Blockki

Finland
312 matches tracked 132 matches in 30 days
Last updated:

How does Blockki play?

Rating 0.97 K/R 0.69 ADR 76.2 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 312 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 80%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.97−0.03 · Ø 1.00 better than 27%
Pistol kills per match 2.6
Knife kills 3 in 312 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 28x 4K, 2 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 76.6, Win rate at 50%
▼ Got worse
Headshots −4 pp, ELO −301

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months unchanged at 0.69. Slightly below the average (0.72).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −211 ELO
72 matches · 40% win rate
On Nuke −179 ELO
63 matches · 49% win rate
On Wednesdays −201 ELO, win rate 42%

Blockki loses the most ELO in match 1 of the day: −211 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.13 · Vertigo

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
58% better than 76%
0.69 better than 27%
75.1 better than 23%
0.98 better than 33%
48% of 455 duels better than 33%
44% of 59 situations better than 68%
Ancient71
51% better than 48%
0.69 better than 24%
76.6 better than 24%
0.94 better than 21%
49% of 372 duels better than 35%
36% of 39 situations better than 43%
Nuke63
49% better than 27%
0.71 better than 29%
77.4 better than 27%
0.98 better than 30%
46% of 300 duels better than 19%
33% of 33 situations better than 36%
Cache20
45% -
0.60 -
68.6 -
0.89-
42% of 78 duels -
33% of 12 situations -
Dust 220
35% better than 6%
0.73 better than 46%
79.4 better than 44%
1.03 right on the average
38% of 101 duels better than 2%
29% of 14 situations better than 26%
Anubis19
42% better than 21%
0.67 better than 17%
75.6 better than 24%
0.93 better than 16%
46% of 93 duels better than 23%
21% of 14 situations better than 13%
Inferno11
36% -
0.64 -
71.6 -
0.89-
56% of 54 duels -
0% of 4 situations -
Vertigo7
43% -
0.92 -
102.8 -
1.18-
71% of 38 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Blockki plays

Across 312 matches Blockki averages K/R 0.69, ADR 76.2 and a rating of 0.97. Biggest strength: Headshot rate at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 101 matches. In 95 of 312 matches the rating was 1.10 or higher (30%), in 135 it was below 0.90. In 251 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. Blockki loses the most ELO in match 1 of the day (−211 ELO, win rate 40%). Things go best on Mirage (+67 ELO, win rate 58%). From match no. 5 of the day on, things go best: 59% win rate, +15 ELO. Got weaker: Headshots −4 pp, ELO −301. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 76.6, Win rate at 50%. Last 30 days: 132 matches, win rate 46%, net ELO −526.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.