Blessed2001

HU
388 matches tracked 164 matches in 30 days
Last updated:

How does Blessed2001 play?

Rating 0.92 K/R 0.68 ADR 80.3 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 388 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (335 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 71%
Opening duels won 46%−5 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 55%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.89−0.13 · Ø 1.02 better than 4%
Pistol kills per match 2.4
Knife kills 15 in 388 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 14%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 48x 4K, 3 aces in 335 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 81%
Utility damage per round 8.2+4.2 · Ø 4.0 better than 99%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 39%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%, ELO at 2,714
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.6, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.73).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −199 ELO
59 matches · 41% win rate
On Cache −100 ELO
24 matches · 54% win rate
Between 0:00 and 6:00 −13 ELO, win rate 46%
On Wednesdays +3 ELO, win rate 38%

Blessed2001 loses the most ELO in match 1 of the day: −199 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 44 · Ancient
  3. Highest rating in a match: 2.25 · Cache

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient95
56% better than 62%
0.69 better than 19%
83.6 better than 55%
0.95 better than 18%
46% of 572 duels better than 16%
40% of 52 situations better than 55%
Anubis88
51% better than 43%
0.71 better than 32%
84.7 better than 67%
0.97 better than 24%
50% of 536 duels better than 38%
44% of 34 situations better than 67%
Inferno61
54% better than 49%
0.70 better than 21%
81.7 better than 37%
0.94 better than 12%
50% of 379 duels better than 26%
31% of 26 situations better than 28%
Mirage47
53% right on the average
0.57 better than 1%
68.1 better than 3%
0.82 better than 1%
42% of 229 duels better than 7%
39% of 23 situations right on the average
Dust 236
39% better than 9%
0.62 better than 4%
76.5 better than 24%
0.84 better than 2%
39% of 171 duels better than 4%
36% of 14 situations better than 42%
Nuke36
44% better than 14%
0.68 better than 20%
80.5 better than 45%
0.91 better than 13%
47% of 173 duels better than 24%
39% of 23 situations right on the average
Cache24
54% -
0.68 -
77.3 -
0.95-
47% of 129 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Blessed2001 plays

Across 388 matches Blessed2001 averages K/R 0.68, ADR 80.3 and a rating of 0.92. Biggest strength: Utility damage per round at 8.2, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.89, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 95 matches. In 100 of 388 matches the rating was 1.10 or higher (26%), in 205 it was below 0.90. In 335 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. Blessed2001 loses the most ELO in match 1 of the day (−199 ELO, win rate 41%). Things go best on Ancient (+225 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, +174 ELO. Got weaker: K/R −0.08, Rating −0.12, ADR −8.6, Win rate −3 pp. Unchanged in recent months: Headshots at 52%, ELO at 2,714. Last 30 days: 164 matches, win rate 51%, net ELO −146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.