Biocreeper

CA
57 matches tracked
Last updated:

How does Biocreeper play?

Rating 0.92 (from 35 matches) K/R 0.65 ADR 72.4 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12% on level 9
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 26% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 45%−5 pp better than 10%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 25%
Clutch 1v2 won 15%−6 pp better than 15%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 4%−7 pp better than 24%
K/D 0.93−0.07 better than 17%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds
Rounds with 2K 11.6%−1.5 pp better than 10%
Rounds with 3K 3.0%−0.9 pp better than 11%
MVPs per match 2.6+0.3 better than 84%
4Ks and aces 5x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 4.8+0.5 better than 67%
Enemies flashed per round 0.51+0.23 better than 92%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68.

Patterns

From the last 57 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 32 · Inferno
  3. Highest rating in a match: 1.59 · Ancient

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient14
57% -
0.69 -
74.3 -
0.97-
31% of 32 duels -
44% of 9 situations -
Inferno14
57% -
0.63 -
70.1 -
0.84-
57% of 49 duels -
30% of 10 situations -
Cache8
38% -
0.64 -
72.7 -
0.95-
55% of 20 duels -
25% of 8 situations -
Anubis7
57% -
0.56 -
67.1 -
0.83-
26% of 31 duels -
33% of 3 situations -
Nuke6
67% -
0.70 -
83.3 -
0.98-
55% of 20 duels -
60% of 5 situations -
Mirage5
20% -
0.69 -
74.5 -
0.93-
56% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Biocreeper plays

Across 57 matches Biocreeper averages K/R 0.65 and ADR 72.4; the rating across the 35 rated matches is 0.92. Biggest strength: Rounds with a death at 69%. That is better than 86% of players on level 9. Most room to improve: Damage per round (ADR) at 72.4. That is better than only 8% of players on level 9. On average 14.8 kills per match, 46% of them headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 9 of 35 matches the rating was 1.10 or higher (26%), in 20 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: September 2026 at 0.95. Things go best in match 1 of the day (−26 ELO, win rate 63%). Last 30 days: 3 matches, win rate 67%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.