BillKlacks

USA
154 matches tracked 24 matches in 30 days
Last updated:

How does BillKlacks play?

Rating 1.25 K/R 0.90 ADR 94.9 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 154 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (1.01).

Headshot rate 52%+5 pp · Ø 47% better than 77%
AWP share of kills 9%−1 pp · Ø 10% better than 53%
K/D 1.23+0.22 · Ø 1.01 better than 97%
Pistol kills per match 3.5
Knife kills 4 in 154 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.6%+3.4 pp · Ø 13.2% better than 98%
3K rounds 6.1%+2.2 pp · Ø 3.9% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 98%
4Ks and aces 45x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 66%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.10, ADR +6.1, ELO +76
= Stayed the same
Headshots at 52%, Win rate at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months: 0.93 (at the start 0.85). Well above the average (0.73).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −52 ELO
42 matches · 36% win rate
On Dust 2 −32 ELO
28 matches · 36% win rate
Between 0:00 and 6:00 +27 ELO, win rate 36%
On Tuesdays −21 ELO, win rate 29%

BillKlacks loses the most ELO in match 1 of the day: −52 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.31 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
52% better than 57%
0.90 better than 97%
94.4 better than 96%
1.26 better than 97%
57% of 201 duels better than 83%
41% of 22 situations better than 60%
Dust 228
36% better than 9%
0.94 better than 99%
95.9 better than 98%
1.28 better than 98%
58% of 143 duels better than 87%
50% of 22 situations better than 84%
Ancient22
36% better than 8%
0.88 better than 97%
92.8 better than 94%
1.22 better than 97%
54% of 101 duels better than 67%
39% of 18 situations better than 56%
Anubis22
55% better than 62%
0.92 better than 99%
96.9 better than 98%
1.27 better than 98%
61% of 127 duels better than 94%
30% of 20 situations better than 32%
Cache14
36% -
0.82 -
86.4 -
1.13-
59% of 59 duels -
50% of 8 situations -
Inferno14
36% -
0.90 -
97.6 -
1.22-
57% of 75 duels -
43% of 7 situations -
Nuke7
71% -
1.04 -
105.0 -
1.46-
63% of 32 duels -
67% of 6 situations -
Vertigo3
33% -
0.90 -
98.1 -
1.13-
71% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BillKlacks plays

Across 154 matches BillKlacks averages K/R 0.90, ADR 94.9 and a rating of 1.25. Biggest strength: Rating at 1.25, better than 98% of level 8 players. Averages 20.4 kills per match with 52% headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 101 of 154 matches the rating was 1.10 or higher (66%), in 27 it was below 0.90. In 89 matches with detailed stats: 45 4Ks and 1 ace. Best month by rating: August 2026 at 1.29. BillKlacks loses the most ELO in match 1 of the day (−52 ELO, win rate 36%). Things go best in match 3 of the day (+24 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +24 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +6.1, ELO +76. Unchanged in recent months: Headshots at 52%, Win rate at 44%. Last 30 days: 24 matches, win rate 29%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.