Bigkillu

Germany
On FACEIT since 2026 82 matches tracked 82 matches in 30 days
Last updated:
Next update possible in 21m 31s

How does Bigkillu play?

Rating 0.88 K/R 0.65 ADR 74.4 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 1
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 32%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 1 average. Higher headshot rate than the level 1 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 1 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%0 pp level
Opening duels won 40%−3 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 36%+4 pp better than 57%
Clutch 1v2 won 18%−2 pp better than 56%
Clutch kills per match 1.7+0.2 better than 79%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+7 pp better than 89%
AWP share of kills 3%−8 pp better than 30%
K/D 0.84+0.01 better than 63%
Pistol kills per match 2.3
Knife kills 1 in 82 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.9%+0.1 pp better than 55%
Rounds with 3K 3.6%+0.6 pp better than 86%
MVPs per match 1.5−0.2 better than 39%
4Ks and aces 12x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−6 pp better than 27%
Utility damage per round 2.6−0.6 better than 44%
Enemies flashed per round 0.09−0.12 better than 25%
Rounds with a death 77%+2 pp better than 38%

Progress

One value per month, dashed line is the Level 1 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 82 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
44 matches · 36% wins

Bigkillu loses the most ELO on Dust 2: −86 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Dust 2
  2. Longest win streak: 3 wins in a row · Nuke
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
36% better than 17%
0.68 better than 80%
76.4 better than 81%
0.93 better than 80%
40% of 193 duels better than 36%
41% of 27 situations better than 69%
Ancient12
50% -
0.64 -
75.9 -
0.90-
48% of 50 duels -
14% of 7 situations -
Anubis9
22% -
0.53 -
59.5 -
0.76-
19% of 27 duels -
33% of 3 situations -
Cache7
29% -
0.59 -
75.6 -
0.70-
52% of 25 duels -
43% of 7 situations -
Nuke7
43% -
0.63 -
73.4 -
0.83-
32% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bigkillu plays

Across 82 matches Bigkillu averages K/R 0.65, ADR 74.4 and a rating of 0.88. Biggest strength: Headshot rate at 46%. That is better than 89% of players on level 1. On average 13.9 kills per match, 46% of them headshots. The strongest map is Ancient with a 50% win rate in 12 matches. In 17 of 82 matches the rating was 1.10 or higher (21%), in 47 it was below 0.90. In 82 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: September 2026 at 0.94. Bigkillu loses the most ELO on Dust 2 (−86 ELO, win rate 36%). Last 30 days: 82 matches, win rate 37%, ELO balance −87.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 1): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.