Big_Chungus
How does Big_Chungus play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average0% of 1v2s won and so well below the average (22%).
Weapons and aim
Average40% headshots and so well below the average (47%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11.
Damage per round (ADR)
Best month: October 2026 with 89.8. Last 3 months: 75.3 (at the start 80.7). Slightly below the average (79.8).
Share of headshot kills
Best month: October 2026 with 44%. Last 3 months unchanged at 40%. Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 68%. Last 3 months: 51% (at the start 50%). Right on the average (51%).
Best month: September 2026 with 1,748.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 65%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 27 · Nuke
- Highest rating in a match: 2.47 · Inferno
- Longest win streak: 4 wins in a row · Nuke
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How Big_Chungus plays
Across 61 matches Big_Chungus averages K/R 0.70 and ADR 77.1; the rating across the 41 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 8 players. Averages 15.2 kills per match with 40% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 13 of 41 matches the rating was 1.10 or higher (32%), in 16 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. Got weaker: K/R −0.04, ADR −5.4. Unchanged in recent months: Headshots at 40%, Win rate at 51%. Last 30 days: 20 matches, win rate 60%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.