Bialton

Poland
On FACEIT since 2024 40 matches tracked 11 matches in 30 days
Last updated:
Next update possible in 4m 0s

How does Bialton play?

Rating 0.91 (from 19 matches) K/R 0.69 ADR 74.3 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.19 ConsistencyShare of matches with at least a normal rating (0.90 and up). 42%
Rating spread from 19 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 5% normal 0.90 to 1.09 32% weak 0.75 to 0.89 47% very weak below 0.75 11%
Player type
Hits the head
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 17%
Opening duels won 52%+3 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−7 pp better than 14%
Clutch 1v2 won 23%+1 pp better than 65%
Clutch kills per match 2.4+0.7 better than 95%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+11 pp better than 95%
AWP share of kills 12%+1 pp better than 61%
K/D 0.99+0.03 better than 71%
Pistol kills per match 3.2
Knife kills 1 in 40 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.0 pp better than 28%
Rounds with 3K 2.9%−0.8 pp better than 23%
MVPs per match 1.8−0.3 better than 23%
4Ks and aces 4x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 13%
Utility damage per round 3.80.0 level
Enemies flashed per round 0.54+0.30 better than 94%
Rounds with a death 69%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: April 2026 with 0.88.

Patterns

From the last 40 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.52 · Cache
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
44% -
0.62 -
67.7 -
0.79-
40% of 20 duels -
43% of 7 situations -
Dust 28
50% -
0.70 -
76.8 -
1.01-
43% of 28 duels -
27% of 11 situations -
Cache6
67% -
0.72 -
79.4 -
0.98-
63% of 24 duels -
0% of 3 situations -
Ancient5
20% -
0.70 -
68.7 -
0.89-
50% of 8 duels -
0% of 2 situations -
Nuke5
60% -
0.79 -
75.5 -
0.92-
43% of 23 duels -
67% of 3 situations -
Anubis4
50% -
0.72 -
78.9 -
0.90-
64% of 11 duels -
75% of 4 situations -
Inferno3
0% -
0.60 -
73.1 -
-
20% of 5 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bialton plays

Across 40 matches Bialton averages K/R 0.69 and ADR 74.3; the rating across the 19 rated matches is 0.91. Biggest strength: Headshot rate at 54%. That is better than 95% of players on level 4. Most room to improve: Utility with impact at 27%. That is better than only 13% of players on level 4. On average 15.6 kills per match, 54% of them headshots. In 2 of 19 matches the rating was 1.10 or higher (11%), in 11 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Last 30 days: 11 matches, win rate 45%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.