Bhrt

AE
194 matches tracked 82 matches in 30 days
Last updated:

How does Bhrt play?

Rating 0.90 (from 144 matches) K/R 0.68 ADR 80.5 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 35%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 11%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 14x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.06, ADR −8.0, Win rate −7 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
53 matches · 51% win rate
On Anubis −24 ELO
26 matches · 50% win rate
Between 18:00 and 24:00 +9 ELO, win rate 38%
On Thursdays −2 ELO, win rate 39%

Bhrt loses the most ELO on Dust 2: −47 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
51% better than 49%
0.68 better than 22%
79.6 better than 45%
0.86 better than 4%
38% of 200 duels better than 3%
50% of 20 situations better than 79%
Mirage48
48% better than 38%
0.73 better than 44%
84.2 better than 68%
0.96 better than 26%
46% of 166 duels better than 21%
38% of 16 situations right on the average
Ancient26
50% better than 43%
0.69 better than 25%
81.2 better than 52%
0.90 better than 11%
55% of 88 duels better than 71%
40% of 10 situations better than 58%
Anubis26
50% better than 43%
0.64 better than 8%
76.9 better than 26%
0.86 better than 5%
39% of 84 duels better than 3%
38% of 8 situations right on the average
Nuke18
61% better than 73%
0.66 better than 13%
80.5 better than 45%
0.86-
39% of 56 duels better than 7%
0% of 9 situations better than 1%
Cache10
70% -
0.60 -
70.8 -
0.82-
34% of 32 duels -
25% of 4 situations -
Inferno10
30% -
0.73 -
86.4 -
1.03-
52% of 48 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bhrt plays

Across 194 matches Bhrt averages K/R 0.68 and ADR 80.5; the rating across the 144 rated matches is 0.90. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 44% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 34 of 144 matches the rating was 1.10 or higher (24%), in 74 it was below 0.90. In 144 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. Bhrt loses the most ELO on Dust 2 (−47 ELO, win rate 51%). Things go best on Mirage (+33 ELO, win rate 48%). Match no. 3 of the day goes best: 70% win rate, +2 ELO. Got weaker: K/R −0.06, ADR −8.0, Win rate −7 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 82 matches, win rate 52%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.