Bhenchod

NG
On FACEIT since 2024 83 matches tracked 30 matches in 30 days
Last updated:

How does Bhenchod play?

Rating 0.84 K/R 0.62 ADR 69.6 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 42%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−3 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Weakness
Where do the kills come from?

28% headshots and so well below the average (49%).

Headshot rate 28%−21 pp · Ø 49% better than 1%
AWP share of kills 12%+2 pp · Ø 10% better than 64%
K/D 0.83−0.17 · Ø 1.00 better than 2%
Pistol kills per match 2.3
Zeus kills2 in 83 matches
Knife kills 10 in 83 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 11.2%−1.9 pp · Ø 13.1% better than 6%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 2%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 7x 4K, 1 ace in 83 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 21%−15 pp · Ø 36% better than 1%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Bhenchod is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Best month: August 2026 with 0.68.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
28 matches · 43% win rate
In match 2 of the day −21 ELO
21 matches · 38% win rate

Bhenchod loses the most ELO on Dust 2: −46 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
43% better than 21%
0.64 better than 10%
73.7 better than 18%
0.87 better than 7%
49% of 96 duels better than 40%
30% of 27 situations better than 30%
Anubis16
44% better than 25%
0.56 better than 1%
63.5 better than 1%
0.81 better than 1%
51% of 49 duels right on the average
45% of 11 situations better than 70%
Ancient9
67% -
0.71 -
71.3 -
0.95-
35% of 31 duels -
29% of 7 situations -
Nuke9
56% -
0.70 -
69.9 -
1.01-
61% of 23 duels -
38% of 8 situations -
Mirage7
57% -
0.54 -
60.7 -
0.74-
50% of 22 duels -
33% of 6 situations -
Cache6
33% -
0.59 -
70.2 -
0.72-
29% of 21 duels -
0% of 2 situations -
Inferno5
0% -
0.57 -
70.1 -
0.69-
53% of 15 duels -
50% of 2 situations -
Vertigo3
67% -
0.63 -
75.5 -
0.84-
33% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bhenchod plays

Across 83 matches Bhenchod averages K/R 0.62, ADR 69.6 and a rating of 0.84. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.3 kills per match with 28% headshots. The strongest map is Anubis with a 44% win rate in 16 matches. In 16 of 83 matches the rating was 1.10 or higher (19%), in 52 it was below 0.90. In 83 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. Bhenchod loses the most ELO on Dust 2 (−46 ELO, win rate 43%). Last 30 days: 30 matches, win rate 37%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.