Beka313

KZ
164 matches tracked 60 matches in 30 days
Last updated:

How does Beka313 play?

Rating 1.02 K/R 0.75 ADR 82.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 164 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 54%+4 pp · Ø 50% better than 82%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (46%).

Headshot rate 41%−5 pp · Ø 46% better than 23%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.01+0.01 · Ø 1.00 better than 59%
Pistol kills per match 1.6
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 53%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 69%
MVPs per match 2.3+0.1 · Ø 2.2 better than 65%
4Ks and aces 21x 4K, 4 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 66%
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.09, ADR +7.7, ELO +369
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.66). Slightly above the average (0.72).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
41 matches · 49% win rate
On Anubis −17 ELO
33 matches · 58% win rate
Between 18:00 and 24:00 −119 ELO, win rate 43%
On Tuesdays +58 ELO, win rate 36%

Beka313 loses the most ELO on Mirage: −48 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Nuke
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 44%
0.73 better than 55%
80.5 better than 57%
0.98 better than 44%
50% of 213 duels right on the average
41% of 17 situations better than 60%
Dust 238
39% better than 13%
0.71 better than 46%
79.8 better than 54%
0.96 better than 35%
52% of 180 duels better than 61%
53% of 19 situations better than 86%
Anubis33
58% better than 75%
0.82 better than 92%
84.8 better than 81%
1.14 better than 92%
57% of 162 duels better than 84%
30% of 23 situations better than 31%
Ancient18
56% better than 73%
0.76 better than 65%
82.9 better than 64%
1.05 better than 67%
55% of 84 duels better than 74%
0% of 2 situations better than 1%
Nuke14
64% -
0.84 -
91.5 -
1.15-
63% of 79 duels -
40% of 15 situations -
Inferno13
46% -
0.73 -
81.7 -
0.95-
52% of 67 duels -
40% of 5 situations -
Cache7
57% -
0.67 -
75.4 -
0.88-
53% of 49 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beka313 plays

Across 164 matches Beka313 averages K/R 0.75, ADR 82.2 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Most room to improve: Headshot rate at 41%, better than only 23% of level 7 players. Averages 16.4 kills per match with 41% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 64 of 164 matches the rating was 1.10 or higher (39%), in 64 it was below 0.90. In 136 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. Beka313 loses the most ELO on Mirage (−48 ELO, win rate 49%). Things go best on Dust 2 (+72 ELO, win rate 39%). From match no. 5 of the day on, things go best: 59% win rate, −33 ELO. Improved over the last three months: K/R +0.10, Rating +0.09, ADR +7.7, ELO +369. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 60 matches, win rate 47%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.