Be-ati

CA
296 matches tracked 66 matches in 30 days
Last updated:

How does Be-ati play?

Rating 0.97 (from 234 matches) K/R 0.70 ADR 76.6 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33% on level 8
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 234 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Be-ati gets the first kill in 7 of 100 rounds. 3 percentage points below the level 8 average (10%).

Rounds with first kill 7%−3 pp better than 9%
Opening duels won 50%0 pp on par

Clutch

Average
Last one alive

Be-ati wins 16 of 100 1v2s. 4 percentage points below the level 8 average (20%).

Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 16%−4 pp better than 19%
Clutch kills per match 1.4−0.2 better than 31%

Weapons and aim

Average
Where do the kills come from?

49 of 100 kills by Be-ati are headshots. 2 percentage points above the level 8 average (47%).

Headshot rate 49%+2 pp better than 60%
AWP share of kills 3%−7 pp better than 18%
K/D 0.98−0.02 better than 41%
Pistol kills per match 2.1
Knife kills 1 in 296 matches

Impact

Weakness
Damage and big rounds

Averages 2.0 round MVPs per match. 0.2 below the level 8 average (2.2).

2K rounds 13.3%+0.2 pp better than 53%
3K rounds 3.3%−0.6 pp better than 23%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 22x 4K, 2 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 6.6 utility damage per round from HEs and mollies. 2.3 above the level 8 average (4.3).

Utility hit rate 34%−1 pp better than 43%
Utility damage per round 6.6+2.3 better than 92%
Enemies flashed per round 0.33+0.05 better than 66%
Deaths per round 71%−1 pp better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +74
= Stayed the same
K/R at 0.70, ADR at 76.6
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.72). 0.02 below the level 8 average (0.72).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −117 ELO
63 matches · 44% win rate
On Cache −64 ELO
21 matches · 52% win rate
On Mondays −5 ELO, win rate 49%

Be-ati loses the most ELO on Dust 2: −117 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
58% better than 78%
0.71 better than 39%
76.9 better than 33%
1.00 better than 46%
51% of 188 duels on par
32% of 44 situations better than 35%
Dust 263
44% better than 28%
0.66 better than 17%
73.1 better than 15%
0.93 better than 21%
48% of 186 duels better than 37%
45% of 44 situations better than 71%
Ancient54
61% better than 83%
0.75 better than 62%
81.3 better than 56%
1.04 better than 64%
55% of 191 duels better than 76%
29% of 35 situations better than 26%
Anubis49
59% better than 73%
0.66 better than 16%
73.0 better than 14%
0.89 better than 12%
45% of 136 duels better than 20%
50% of 32 situations better than 78%
Inferno27
52% better than 49%
0.71 better than 46%
77.9 better than 43%
1.00 better than 46%
53% of 110 duels better than 61%
33% of 9 situations better than 43%
Cache21
52% -
0.73 -
78.2 -
0.98-
50% of 62 duels -
40% of 10 situations -
Nuke15
40% better than 11%
0.72 better than 39%
81.6 better than 55%
0.90-
46% of 37 duels better than 22%
31% of 13 situations better than 32%

Compared with players on the same level who have at least 15 matches on the map.

How Be-ati plays

Across 296 matches Be-ati averages K/R 0.70 and ADR 76.6; the rating across the 234 rated matches is 0.97. Biggest strength: Utility damage per round at 6.6, better than 92% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 54 matches. In 71 of 234 matches the rating was 1.10 or higher (30%), in 101 it was below 0.90. In 232 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. Be-ati loses the most ELO on Dust 2 (−117 ELO, win rate 44%). Things go best on Mirage (+108 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp, ELO +74. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.6. Last 30 days: 66 matches, win rate 55%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.