Be-ati
How does Be-ati play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches.
Opening
AverageBe-ati gets the first kill in 7 of 100 rounds. 3 percentage points below the level 8 average (10%).
Clutch
AverageBe-ati wins 16 of 100 1v2s. 4 percentage points below the level 8 average (20%).
Weapons and aim
Average49 of 100 kills by Be-ati are headshots. 2 percentage points above the level 8 average (47%).
Impact
WeaknessAverages 2.0 round MVPs per match. 0.2 below the level 8 average (2.2).
Utility and deaths
AverageAverages 6.6 utility damage per round from HEs and mollies. 2.3 above the level 8 average (4.3).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.72). 0.02 below the level 8 average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06.
Damage per round (ADR)
Best month: October 2026 with 83.1. Last 3 months: 76.6 (at the start 76.9). 2.7 below the level 8 average (79.3).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 50% (at the start 47%). 3 percentage points above the level 8 average (47%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 53% (at the start 58%). 3 percentage points above the level 8 average (50%).
Best month: September 2026 with 1,791. Last 3 months: 1,747 (at the start 1,673).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 296 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Be-ati loses the most ELO on Dust 2: −117 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.82 · Ancient
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 35 · Cache
Maps in detail
from the last 296 matchesCompared with players on the same level who have at least 15 matches on the map.
How Be-ati plays
Across 296 matches Be-ati averages K/R 0.70 and ADR 76.6; the rating across the 234 rated matches is 0.97. Biggest strength: Utility damage per round at 6.6, better than 92% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 54 matches. In 71 of 234 matches the rating was 1.10 or higher (30%), in 101 it was below 0.90. In 232 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. Be-ati loses the most ELO on Dust 2 (−117 ELO, win rate 44%). Things go best on Mirage (+108 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp, ELO +74. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.6. Last 30 days: 66 matches, win rate 55%, net ELO +115.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.