BcGuardian

UZ
89 matches tracked
Last updated:

How does BcGuardian play?

Rating 1.05 (from 39 matches) K/R 0.72 ADR 76.6 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 15%+5 pp · Ø 10% better than 74%
K/D 1.01−0.01 · Ø 1.02 better than 55%
Pistol kills per match 2.1
Knife kills 2 in 89 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.2%).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 15%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 69%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 9x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 40%+5 pp · Ø 35% better than 79%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 19%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +12 pp
= Stayed the same
K/R at 0.74, ADR at 77.9
▼ Got worse
ELO −326

Aug 2026 compared with Dec 2025 to Jan 2026.

Kills per round (K/R)

0.74
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.73).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
30 matches · 47% win rate
In match 1 of the day +67 ELO
25 matches · 44% win rate
Between 0:00 and 6:00 −131 ELO, win rate 37%

BcGuardian loses the most ELO on Mirage: −56 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 1.88 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 36%
0.69 better than 31%
71.8 better than 11%
1.05-
50% of 44 duels right on the average
50% of 6 situations better than 82%
Dust 224
54% better than 64%
0.74 better than 58%
80.7 better than 54%
0.95-
43% of 42 duels better than 12%
60% of 5 situations better than 94%
Ancient10
60% -
0.65 -
72.4 -
1.04-
44% of 9 duels -
33% of 3 situations -
Anubis10
50% -
0.82 -
81.2 -
1.20-
62% of 13 duels -
-
Nuke7
57% -
0.80 -
82.3 -
1.12-
64% of 14 duels -
71% of 7 situations -
Cache3
33% -
0.73 -
75.7 -
1.07-
70% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BcGuardian plays

Across 89 matches BcGuardian averages K/R 0.72 and ADR 76.6; the rating across the 39 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 8 players. Averages 15.9 kills per match with 42% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 15 of 39 matches the rating was 1.10 or higher (38%), in 14 it was below 0.90. In 39 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. BcGuardian loses the most ELO on Mirage (−56 ELO, win rate 47%). Things go best on Dust 2 (+6 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp, Win rate +12 pp. Got weaker: ELO −326. Unchanged in recent months: K/R at 0.74, ADR at 77.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.