BatmaNNN-
Name history of BatmaNNN-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does BatmaNNN- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 3 kills in 5.0% of rounds and so well above the average (3.9%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: December 2025 with 0.80. Last 3 months: 0.77 (at the start 0.69). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09.
Damage per round (ADR)
Best month: October 2026 with 82.3. Last 3 months: 81.0 (at the start 74.8). Just above the average (79.4).
Share of headshot kills
Best month: December 2025 with 62%. Last 3 months: 53% (at the start 54%). Clearly above the average (49%).
Matches won (win rate)
Best month: March 2026 with 78%. Last 3 months: 63% (at the start 37%). Well above the average (46%).
Best month: January 2026 with 2,295. Last 3 months: 2,124 (at the start 2,012).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BatmaNNN- loses the most ELO in match 1 of the day: −44 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.15 · Ancient
- Most kills in a match: 31 · Inferno
- Longest win streak: 8 wins in a row · Cache
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How BatmaNNN- plays
Across 93 matches BatmaNNN- averages K/R 0.72 and ADR 77.4; the rating across the 43 rated matches is 1.06. Biggest strength: 3K rounds at 5.0%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 20 of 43 matches the rating was 1.10 or higher (47%), in 13 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. BatmaNNN- loses the most ELO in match 1 of the day (−44 ELO, win rate 46%). Things go best from match 5 of the day (−27 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, −27 ELO. Improved over the last three months: K/R +0.08, ADR +6.2, Win rate +26 pp, ELO +112. Unchanged in recent months: Headshots at 53%. Last 30 days: 23 matches, win rate 61%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.