BatmaNNN-

PK
93 matches tracked 23 matches in 30 days
Last updated:

How does BatmaNNN- play?

Rating 1.06 (from 43 matches) K/R 0.72 ADR 77.4 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 43 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 5% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−4 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 75%
AWP share of kills 9%−1 pp · Ø 10% better than 52%
K/D 0.97−0.03 · Ø 1.00 better than 27%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 71%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 85%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 55%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, ADR +6.2, Win rate +26 pp, ELO +112
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.78
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.80. Last 3 months: 0.77 (at the start 0.69). Clearly above the average (0.72).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −44 ELO
28 matches · 46% win rate
On Dust 2 −38 ELO
24 matches · 63% win rate
Between 6:00 and 12:00 −107 ELO, win rate 33%

BatmaNNN- loses the most ELO in match 1 of the day: −44 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Most kills in a match: 31 · Inferno
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
63% better than 86%
0.75 better than 57%
77.3 better than 33%
1.03-
48% of 44 duels better than 33%
50% of 4 situations better than 79%
Mirage24
54% better than 62%
0.72 better than 39%
77.4 better than 33%
0.97-
55% of 53 duels better than 74%
29% of 7 situations better than 26%
Ancient11
45% -
0.67 -
75.3 -
1.15-
52% of 23 duels -
33% of 3 situations -
Anubis9
56% -
0.72 -
80.8 -
1.12-
32% of 28 duels -
100% of 1 situations -
Inferno7
43% -
0.79 -
82.4 -
1.10-
33% of 6 duels -
0% of 1 situations -
Nuke6
33% -
0.64 -
74.8 -
1.03-
38% of 16 duels -
0% of 2 situations -
Cache5
60% -
0.76 -
73.0 -
1.10-
40% of 15 duels -
50% of 4 situations -
Overpass3
33% -
0.73 -
74.3 -
-
-
-
Train3
33% -
0.65 -
71.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BatmaNNN- plays

Across 93 matches BatmaNNN- averages K/R 0.72 and ADR 77.4; the rating across the 43 rated matches is 1.06. Biggest strength: 3K rounds at 5.0%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 20 of 43 matches the rating was 1.10 or higher (47%), in 13 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. BatmaNNN- loses the most ELO in match 1 of the day (−44 ELO, win rate 46%). Things go best from match 5 of the day (−27 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, −27 ELO. Improved over the last three months: K/R +0.08, ADR +6.2, Win rate +26 pp, ELO +112. Unchanged in recent months: Headshots at 53%. Last 30 days: 23 matches, win rate 61%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.