Bashy_7

Poland
53 matches tracked 17 matches in 30 days
Last updated:

How does Bashy_7 play?

Rating 0.98 K/R 0.70 ADR 75.1 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 83%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 42%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (44%).

Headshot rate 52%+8 pp · Ø 44% better than 89%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.7
Knife kills 2 in 53 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (12.8%).

2K rounds 10.8%−2.0 pp · Ø 12.8% better than 11%
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 82%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 28%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 39%
Enemies flashed per round 0.240.00 · Ø 0.24 right on the average
Deaths per round 72%−1 pp · Ø 73% better than 70%

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.14 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis10
70% -
0.76 -
78.1 -
1.07-
57% of 53 duels -
40% of 5 situations -
Mirage10
30% -
0.76 -
77.8 -
1.06-
58% of 40 duels -
45% of 11 situations -
Nuke10
30% -
0.67 -
70.5 -
0.89-
49% of 37 duels -
50% of 8 situations -
Ancient9
44% -
0.59 -
68.6 -
0.84-
39% of 28 duels -
29% of 7 situations -
Dust 28
75% -
0.80 -
83.9 -
1.15-
41% of 34 duels -
60% of 5 situations -
Cache3
67% -
0.56 -
65.8 -
0.79-
43% of 7 duels -
0% of 1 situations -
Inferno3
67% -
0.51 -
73.7 -
0.79-
63% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bashy_7 plays

Across 53 matches Bashy_7 averages K/R 0.70, ADR 75.1 and a rating of 0.98. Biggest strength: Headshot rate at 52%, better than 89% of level 5 players. Averages 15.1 kills per match with 52% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 18 of 53 matches the rating was 1.10 or higher (34%), in 22 it was below 0.90. In 53 matches with detailed stats: 10 4Ks and 0 aces. Last 30 days: 17 matches, win rate 41%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.