Bartos393

Poland
83 matches tracked
Last updated:

How does Bartos393 play?

Rating 0.94 (from 62 matches) K/R 0.67 ADR 73.3 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20% on level 8
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 3% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Bartos393 gets the first kill in 12 of 100 rounds. 2 percentage points above the level 8 average (10%).

Rounds with first kill 12%+2 pp better than 77%
Opening duels won 48%−2 pp better than 30%

Clutch

Weakness
Last one alive

Bartos393 wins 32 of 100 1v1s. 6 percentage points below the level 8 average (38%).

Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 17%−3 pp better than 25%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?

0.89 kills per death. 0.11 below the level 8 average (1.00).

Headshot rate 45%−2 pp better than 37%
AWP share of kills 9%−1 pp better than 52%
K/D 0.89−0.11 better than 10%
Pistol kills per match 2.1
Knife kills 1 in 83 matches

Impact

Weakness
Damage and big rounds

Bartos393 gets exactly 2 kills in 11.7 of 100 rounds. 1.4 percentage points below the level 8 average (13.1%).

2K rounds 11.7%−1.4 pp better than 15%
3K rounds 3.7%−0.2 pp better than 41%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 17x 4K, 1 ace in 62 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 2.2 utility damage per round from HEs and mollies. 2.1 below the level 8 average (4.3).

Utility hit rate 28%−7 pp better than 11%
Utility damage per round 2.2−2.1 better than 8%
Enemies flashed per round 0.16−0.12 better than 20%
Deaths per round 75%+3 pp better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, ADR +6.2, ELO +94
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.62). 0.04 below the level 8 average (0.72).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +79 ELO, win rate 49%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.79 · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
52% better than 57%
0.66 better than 17%
71.0 better than 8%
0.92 better than 18%
49% of 132 duels better than 42%
25% of 20 situations better than 20%
Ancient18
56% better than 66%
0.74 better than 57%
82.0 better than 60%
1.00-
52% of 122 duels better than 59%
14% of 7 situations better than 6%
Mirage14
64% -
0.68 -
71.4 -
0.95-
50% of 60 duels -
60% of 10 situations -
Cache8
50% -
0.60 -
67.7 -
0.90-
52% of 42 duels -
40% of 5 situations -
Nuke7
57% -
0.64 -
72.6 -
0.88-
37% of 30 duels -
-
Anubis5
60% -
0.53 -
66.4 -
0.89-
47% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bartos393 plays

Across 83 matches Bartos393 averages K/R 0.67 and ADR 73.3; the rating across the 62 rated matches is 0.94. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Utility damage per round at 2.2, better than only 8% of level 8 players. Averages 14.7 kills per match with 45% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 16 of 62 matches the rating was 1.10 or higher (26%), in 33 it was below 0.90. In 62 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. Things go best in match 2 of the day (+70 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +70 ELO. Improved over the last three months: K/R +0.06, ADR +6.2, ELO +94. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 1 matches, win rate 100%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.