BartoX321

Poland
118 matches tracked 43 matches in 30 days
Last updated:

How does BartoX321 play?

Rating 1.06 (from 97 matches) K/R 0.75 ADR 83.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 6%−5 pp better than 35%
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.5
Knife kills 2 in 118 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.2 pp better than 52%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.40.0 level
4Ks and aces 15x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 5.9+1.8 better than 86%
Enemies flashed per round 0.24−0.06 better than 34%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +16 pp, ELO +433
= Stayed the same
K/R at 0.75, ADR at 84.4, Headshots at 45%
▼ Got worse
Rating −0.45

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months unchanged at 0.75.

Patterns

From the last 118 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −39 ELO
25 matches · 44% wins
On Dust 2 −21 ELO
23 matches · 39% wins
On Mirage −2 ELO
40 matches · 40% wins

BartoX321 loses the most ELO from match 5 of the day: −39 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
40% better than 10%
0.78 better than 67%
86.3 better than 75%
1.13 better than 78%
57% of 124 duels better than 79%
32% of 37 situations better than 30%
Dust 223
39% better than 11%
0.75 better than 53%
84.1 better than 66%
1.06 better than 56%
45% of 93 duels better than 17%
31% of 16 situations better than 30%
Ancient18
61% better than 76%
0.77 better than 63%
89.3 better than 85%
1.00-
59% of 109 duels better than 86%
38% of 13 situations level
Cache11
73% -
0.72 -
81.3 -
1.07-
59% of 39 duels -
36% of 11 situations -
Nuke11
73% -
0.74 -
81.9 -
1.11-
48% of 40 duels -
44% of 9 situations -
Anubis9
22% -
0.66 -
75.1 -
0.93-
49% of 37 duels -
0% of 2 situations -
Inferno4
50% -
0.55 -
64.6 -
0.80-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BartoX321 plays

Across 118 matches BartoX321 averages K/R 0.75 and ADR 83.7; the rating across the 97 rated matches is 1.06. Biggest strength: Utility damage per round at 5.9. That is better than 86% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 21% of players on level 10. On average 16.6 kills per match, 45% of them headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 42 of 97 matches the rating was 1.10 or higher (43%), in 30 it was below 0.90. In 82 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: July 2026 at 1.51. BartoX321 loses the most ELO from match 5 of the day (−39 ELO, win rate 44%). Things go best in match 3 of the day (+18 ELO, win rate 57%). Improved over the last three months: Win rate +16 pp, ELO +433. Got weaker: Rating −0.45. Unchanged in recent months: K/R at 0.75, ADR at 84.4, Headshots at 45%. Last 30 days: 43 matches, win rate 58%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.